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Generates guided first-action flows that help users achieve a meaningful result within 60 seconds to boost retention.
Passed 19 of 22 test cases with the skill, and 13 of 22 without it.
and 3 more in the full report
6 fixed13 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are organizing the folder structure for our generated quick win session files in a standard Swift project where source files live under `Sources/`. Where should the quick win components be located?
| Checked | Without skill | With skill |
|---|---|---|
| places generated quick win files inside Sources/QuickWin/ | Missed | Passed |
The instructions your model reads when the skill loads.
Generate a "quick win" session system that guides users to complete a meaningful action within their first 60 seconds. Reduces time-to-value by surfacing the simplest high-impact task, walking the user through it step by step, and celebrating completion. Critical for onboarding retention — users who achieve a quick win in the first minute are significantly more likely to return.
Use this skill when the user:
Search for existing onboarding code:
Glob: **/*Onboarding*.swift, **/*Welcome*.swift, **/*QuickWin*.swift, **/*FirstRun*.swift
Grep: "onboarding" or "firstLaunch" or "hasCompletedSetup" or "isNewUser"
If existing onboarding found:
Search for existing user defaults or state tracking:
Grep: "UserDefaults" or "@AppStorage" or "isFirstLaunch"
Determine how to persist quick win completion status (UserDefaults, AppStorage, SwiftData, etc.).
test cases passed, vs 13 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.