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Get Started Free →Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers tokens, 30+ components, layout, theming, M3 Expressive (platform matrix), and accessibility.
SkillScore77/100
Test results 77
3/3 safety checks passed
64%77%of test cases passed +14 pts
Passed 17 of 22 test cases with the skill, and 14 of 22 without it.
5 fixed12 passed either way3 still failing2 broke
One test taskWe are planning to build refreshed search app bar layouts and animated top search views for a new multi-platform strategy. Which framework implementation target receives primary updates for expressive search and search app bars?
Adds every file the skill has, pinned so you can update it. No account needed.
pip install "decimalai>=0.15"
decimalai skills add sentenz-material-3
claude --plugin-dir "$(git rev-parse --show-toplevel 2>/dev/null || pwd)/.agents"The same install from Python, for a notebook or a setup script.
pip install "decimalai>=0.15"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
print("Added. Start Claude Code with the command below.")claude --plugin-dir "$(git rev-parse --show-toplevel 2>/dev/null || pwd)/.agents"Type these in a Claude Code session. No account or API key. It writes the skill and any files it bundles, and asks first when its safety rating isn't Passed.
/plugin marketplace add decimal-labs/decimalai-claude-plugins
/plugin install decimalai@decimalai/decimalai:install sentenz-material-3The plugin needs python3 and curl on your machine.
No Python or account. Claude Code picks it up in its next session.
curl -fsSL --create-dirs -o .claude/skills/sentenz-material-3/SKILL.md https://app.decimal.ai/s/sentenz-material-3/SKILL.md.claude/skills/sentenz-material-3/SKILL.mdThis gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[claude-agent-sdk]"
decimalai skills add sentenz-material-3import asyncio
from claude_agent_sdk import ClaudeAgentOptions
from decimalai.claude_agent_sdk import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
async def main():
question = "Hello!"
async with support.run(question) as run: # one user message, one run
async for message in run.query(options=ClaudeAgentOptions(max_turns=6)):
print(message)
# In a notebook or async code: await main()
asyncio.run(main())Prefer its own loader? ClaudeAgentOptions(plugins=[skills_plugin()], skills="all") reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[claude-agent-sdk]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
import asyncio
from claude_agent_sdk import ClaudeAgentOptions
from decimalai.claude_agent_sdk import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
async def main():
question = "Hello!"
async with support.run(question) as run: # one user message, one run
async for message in run.query(options=ClaudeAgentOptions(max_turns=6)):
print(message)
# In a notebook or async code: await main()
asyncio.run(main())Prefer its own loader? ClaudeAgentOptions(plugins=[skills_plugin()], skills="all") reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdimport asyncio
from pathlib import Path
from claude_agent_sdk import ClaudeAgentOptions, query
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
options = ClaudeAgentOptions(system_prompt=f"You are a helpful agent.\n\n{skill}", max_turns=6)
async def main():
async for message in query(prompt="Hello!", options=options):
print(message)
# In a notebook or async code: await main()
asyncio.run(main())This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai-agents]"
decimalai skills add sentenz-material-3from agents import Agent, Runner
from decimalai.openai_agents import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
name=support.name,
instructions=support.instructions, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# In a notebook or async code: result = await Runner.run(agent, "Hello!")
result = Runner.run_sync(agent, "Hello!")Using SandboxAgent? capabilities=[Shell(), decimalai.openai_agents.sandbox_skills()] points its own loader at the same folder.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai-agents]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
from agents import Agent, Runner
from decimalai.openai_agents import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
name=support.name,
instructions=support.instructions, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# In a notebook or async code: result = await Runner.run(agent, "Hello!")
result = Runner.run_sync(agent, "Hello!")Using SandboxAgent? capabilities=[Shell(), decimalai.openai_agents.sandbox_skills()] points its own loader at the same folder.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from agents import Agent, Runner
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = Agent(name="support", instructions=f"You are a helpful agent.\n\n{skill}")
# In a notebook or async code: result = await Runner.run(agent, "Hello!")
result = Runner.run_sync(agent, "Hello!")This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai]"
decimalai skills add sentenz-material-3import json
from openai import OpenAI
from decimalai.openai import agent_config
client = OpenAI()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your tools, as Chat Completions takes them, and what answers each.
TOOLS = [{"type": "function", "function": {
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
# run.system is your prompt, then the skill list.
messages = [{"role": "system", "content": run.system}, run.message]
while True:
reply = client.chat.completions.create(
model="gpt-5.4-mini",
messages=messages,
tools=[*TOOLS, *run.tools], # your tools, then load_skill
).choices[0].message
messages.append(reply)
if not reply.tool_calls:
break
for call in reply.tool_calls:
# load_skill is answered by the run; your own tools by FUNCTIONS.
function = FUNCTIONS.get(call.function.name)
messages.append(run.tool_result(call) or {
"role": "tool", "tool_call_id": call.id,
"content": function(**json.loads(call.function.arguments)) if function
else f"There is no tool named {call.function.name!r}.",
})
print(reply.content)
# The Responses API takes run.response_tools instead of run.tools.The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
import json
from openai import OpenAI
from decimalai.openai import agent_config
client = OpenAI()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your tools, as Chat Completions takes them, and what answers each.
TOOLS = [{"type": "function", "function": {
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
# run.system is your prompt, then the skill list.
messages = [{"role": "system", "content": run.system}, run.message]
while True:
reply = client.chat.completions.create(
model="gpt-5.4-mini",
messages=messages,
tools=[*TOOLS, *run.tools], # your tools, then load_skill
).choices[0].message
messages.append(reply)
if not reply.tool_calls:
break
for call in reply.tool_calls:
# load_skill is answered by the run; your own tools by FUNCTIONS.
function = FUNCTIONS.get(call.function.name)
messages.append(run.tool_result(call) or {
"role": "tool", "tool_call_id": call.id,
"content": function(**json.loads(call.function.arguments)) if function
else f"There is no tool named {call.function.name!r}.",
})
print(reply.content)
# The Responses API takes run.response_tools instead of run.tools.No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from openai import OpenAI
client = OpenAI()
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
reply = client.chat.completions.create(
model="gpt-5.4-mini",
messages=[
{"role": "system", "content": f"You are a helpful agent.\n\n{skill}"},
{"role": "user", "content": "Hello!"},
],
).choices[0].messageThis gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[anthropic]"
decimalai skills add sentenz-material-3import anthropic
from decimalai.anthropic import agent_config
client = anthropic.Anthropic()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
question = "Hello!"
with support.run(question) as run: # one user message, one run
answer = client.beta.messages.tool_runner(
model="claude-haiku-5-5",
max_tokens=4096,
system=run.system, # your prompt, then the skill list
tools=[*run.tools], # your tools, then load_skill
messages=[{"role": "user", "content": question}],
).until_done()The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[anthropic]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
import anthropic
from decimalai.anthropic import agent_config
client = anthropic.Anthropic()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
question = "Hello!"
with support.run(question) as run: # one user message, one run
answer = client.beta.messages.tool_runner(
model="claude-haiku-5-5",
max_tokens=4096,
system=run.system, # your prompt, then the skill list
tools=[*run.tools], # your tools, then load_skill
messages=[{"role": "user", "content": question}],
).until_done()No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
import anthropic
client = anthropic.Anthropic()
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
reply = client.messages.create(
model="claude-haiku-5-5",
max_tokens=4096,
system=f"You are a helpful agent.\n\n{skill}",
messages=[{"role": "user", "content": "Hello!"}],
)This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[google-genai]"
decimalai skills add sentenz-material-3from google import genai
from google.genai import types
from decimalai.google_genai import agent_config
client = genai.Client()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your functions, as declarations for the model, and what answers each.
TOOLS = [{"function_declarations": [{
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters_json_schema": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}]}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
config = types.GenerateContentConfig(
system_instruction=run.system, # your prompt, then the skill list
tools=[*TOOLS, *run.tool_params], # your functions, then load_skill
)
contents = [{"role": "user", "parts": [{"text": run.message}]}]
while True:
response = client.models.generate_content(
model="gemini-3.5-flash", contents=contents, config=config,
)
if not response.function_calls:
break
contents.append(response.candidates[0].content)
parts = []
for call in response.function_calls:
# load_skill is answered by the run; your own functions by FUNCTIONS.
# A loop of your own rather than automatic function calling, which
# raises KeyError when the model asks for a function you did not pass.
function = FUNCTIONS.get(call.name)
parts.append(run.tool_result(call) or {"function_response": {
"name": call.name, "id": call.id,
"response": {"result": function(**(call.args or {})) if function
else f"There is no function named {call.name!r}."},
}})
contents.append({"role": "user", "parts": parts})
print(response.text)The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[google-genai]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
from google import genai
from google.genai import types
from decimalai.google_genai import agent_config
client = genai.Client()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your functions, as declarations for the model, and what answers each.
TOOLS = [{"function_declarations": [{
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters_json_schema": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}]}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
config = types.GenerateContentConfig(
system_instruction=run.system, # your prompt, then the skill list
tools=[*TOOLS, *run.tool_params], # your functions, then load_skill
)
contents = [{"role": "user", "parts": [{"text": run.message}]}]
while True:
response = client.models.generate_content(
model="gemini-3.5-flash", contents=contents, config=config,
)
if not response.function_calls:
break
contents.append(response.candidates[0].content)
parts = []
for call in response.function_calls:
# load_skill is answered by the run; your own functions by FUNCTIONS.
# A loop of your own rather than automatic function calling, which
# raises KeyError when the model asks for a function you did not pass.
function = FUNCTIONS.get(call.name)
parts.append(run.tool_result(call) or {"function_response": {
"name": call.name, "id": call.id,
"response": {"result": function(**(call.args or {})) if function
else f"There is no function named {call.name!r}."},
}})
contents.append({"role": "user", "parts": parts})
print(response.text)No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from google import genai
from google.genai import types
client = genai.Client()
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
response = client.models.generate_content(
model="gemini-3.5-flash",
contents="Hello!",
config=types.GenerateContentConfig(system_instruction=f"You are a helpful agent.\n\n{skill}"),
)This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[langchain]" langchain-openai
decimalai skills add sentenz-material-3from langchain.agents import create_agent
from decimalai.langchain import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = create_agent(
"openai:gpt-5.4-mini",
tools=[], # your tools; the middleware adds load_skill
middleware=[support.middleware], # your prompt, the skill list and load_skill
)
result = agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[langchain]" langchain-openaifrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
from langchain.agents import create_agent
from decimalai.langchain import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = create_agent(
"openai:gpt-5.4-mini",
tools=[], # your tools; the middleware adds load_skill
middleware=[support.middleware], # your prompt, the skill list and load_skill
)
result = agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from langchain.agents import create_agent
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = create_agent("openai:gpt-5.4-mini", tools=[], system_prompt=f"You are a helpful agent.\n\n{skill}")
result = agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})This gets SKILL.md only. The skill's 6 other files are not included.
CrewAI's own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" "crewai>=1.15.27"
decimalai skills add sentenz-material-3import decimalai.crewai
from crewai import Agent, Crew, Task
agent = Agent(
role="Support", goal="Help the customer", backstory="A support agent.",
llm=llm, # your own CrewAI LLM
skills=decimalai.crewai.skills(), # the installed folder
tools=decimalai.crewai.skill_tools(), # reads a skill's files, runs its scripts
)
task = Task(description="Hello!", expected_output="an answer", agent=agent)
Crew(agents=[agent], tasks=[task]).kickoff()The same install from Python, for a notebook or a setup script. CrewAI's own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" "crewai>=1.15.27"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
import decimalai.crewai
from crewai import Agent, Crew, Task
agent = Agent(
role="Support", goal="Help the customer", backstory="A support agent.",
llm=llm, # your own CrewAI LLM
skills=decimalai.crewai.skills(), # the installed folder
tools=decimalai.crewai.skill_tools(), # reads a skill's files, runs its scripts
)
task = Task(description="Hello!", expected_output="an answer", agent=agent)
Crew(agents=[agent], tasks=[task]).kickoff()No DecimalAI package. CrewAI's own loader reads the folder, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from crewai import Agent, Crew, Task
agent = Agent(
role="Support", goal="Help the customer", backstory="A support agent.",
llm=llm, # your own CrewAI LLM
skills=[Path(".agents/skills")],
)
task = Task(description="Hello!", expected_output="an answer", agent=agent)
Crew(agents=[agent], tasks=[task]).kickoff()This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[adk]"
decimalai skills add sentenz-material-3from decimalai.adk import DecimalAIPlugin, agent_config
from google.adk.agents import LlmAgent
from google.adk.apps import App
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = LlmAgent(
name="support", # ADK needs a Python identifier
model="gemini-3.5-flash",
instruction=support.instruction, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# DecimalAIPlugin makes each invocation of runners built from this App one trace.
app = App(name="support", root_agent=agent, plugins=[DecimalAIPlugin()])Prefer ADK's own loader? SkillToolset(skills=decimalai.adk.skills(), ...) reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[adk]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
from decimalai.adk import DecimalAIPlugin, agent_config
from google.adk.agents import LlmAgent
from google.adk.apps import App
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = LlmAgent(
name="support", # ADK needs a Python identifier
model="gemini-3.5-flash",
instruction=support.instruction, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# DecimalAIPlugin makes each invocation of runners built from this App one trace.
app = App(name="support", root_agent=agent, plugins=[DecimalAIPlugin()])Prefer ADK's own loader? SkillToolset(skills=decimalai.adk.skills(), ...) reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from google.adk.agents import LlmAgent
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = LlmAgent(
name="support",
model="gemini-3.5-flash",
instruction=lambda context: f"You are a helpful agent.\n\n{skill}",
)This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[pydantic-ai]"
decimalai skills add sentenz-material-3from pydantic_ai import Agent
from decimalai.pydantic_ai import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
"openai:gpt-4o-mini",
name=support.name,
tools=[], # your tools; the capability adds load_skill
capabilities=[support], # your prompt, the skill list and load_skill
)
# In a notebook or async code: result = await agent.run("Hello!")
result = agent.run_sync("Hello!")On the Pydantic AI harness, decimalai.pydantic_ai_harness.skills(project) uses its own loader instead.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[pydantic-ai]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
from pydantic_ai import Agent
from decimalai.pydantic_ai import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
"openai:gpt-4o-mini",
name=support.name,
tools=[], # your tools; the capability adds load_skill
capabilities=[support], # your prompt, the skill list and load_skill
)
# In a notebook or async code: result = await agent.run("Hello!")
result = agent.run_sync("Hello!")On the Pydantic AI harness, decimalai.pydantic_ai_harness.skills(project) uses its own loader instead.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from pydantic_ai import Agent
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = Agent("openai:gpt-4o-mini", instructions=f"You are a helpful agent.\n\n{skill}")
# In a notebook or async code: result = await agent.run("Hello!")
result = agent.run_sync("Hello!")This gets SKILL.md only. The skill's 6 other files are not included.
Deep Agents' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" deepagents
decimalai skills add sentenz-material-3import decimalai.deepagents
from deepagents import create_deep_agent
agent = create_deep_agent(model=model, **decimalai.deepagents.skills())
agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})The default backend reads files but has no shell. To run a skill's scripts, pass skills(backend=LocalShellBackend(...)).
The same install from Python, for a notebook or a setup script. Deep Agents' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" deepagentsfrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
import decimalai.deepagents
from deepagents import create_deep_agent
agent = create_deep_agent(model=model, **decimalai.deepagents.skills())
agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})The default backend reads files but has no shell. To run a skill's scripts, pass skills(backend=LocalShellBackend(...)).
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from deepagents import create_deep_agent
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = create_deep_agent(model=model, system_prompt=f"You are a helpful agent.\n\n{skill}")
agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})This gets SKILL.md only. The skill's 6 other files are not included.
Its own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" agent-framework
decimalai skills add sentenz-material-3import asyncio
from agent_framework import Agent
from decimalai.agent_framework import skills
agent = Agent(client=client, instructions="You are a helpful agent.", context_providers=[skills()])
asyncio.run(agent.run("Hello!"))It caches skills by default, so restart the process after decimalai skills update.
The same install from Python, for a notebook or a setup script. Its own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" agent-frameworkfrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
import asyncio
from agent_framework import Agent
from decimalai.agent_framework import skills
agent = Agent(client=client, instructions="You are a helpful agent.", context_providers=[skills()])
asyncio.run(agent.run("Hello!"))It caches skills by default, so restart the process after decimalai skills update.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdimport asyncio
from pathlib import Path
from agent_framework import Agent
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = Agent(client=client, instructions=f"You are a helpful agent.\n\n{skill}")
asyncio.run(agent.run("Hello!"))This gets SKILL.md only. The skill's 6 other files are not included.
Strands' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" strands-agents
decimalai skills add sentenz-material-3from decimalai.strands import skills
from strands import Agent
from strands.vended_tools import file_editor, shell
agent = Agent(
model=model, # always pass one: the default is Amazon Bedrock
system_prompt="You are a helpful agent.",
tools=[file_editor, shell],
plugins=[skills()],
)
agent("Hello!")Strands loads an agent's skills once, so build the agent again after decimalai skills update.
The same install from Python, for a notebook or a setup script. Strands' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" strands-agentsfrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("sentenz-material-3")
if result.exit_code:
raise SystemExit(result.problems)
from decimalai.strands import skills
from strands import Agent
from strands.vended_tools import file_editor, shell
agent = Agent(
model=model, # always pass one: the default is Amazon Bedrock
system_prompt="You are a helpful agent.",
tools=[file_editor, shell],
plugins=[skills()],
)
agent("Hello!")Strands loads an agent's skills once, so build the agent again after decimalai skills update.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/sentenz-material-3/SKILL.mdfrom pathlib import Path
from strands import Agent
skill = Path(".agents/skills/sentenz-material-3/SKILL.md").read_text()
agent = Agent(model=model, system_prompt=f"You are a helpful agent.\n\n{skill}")
agent("Hello!")This gets SKILL.md only. The skill's 6 other files are not included.
Adds every file the skill has, pinned so you can update it. Cursor, Copilot, Cline and Warp read this folder by themselves.
pip install "decimalai>=0.15"
decimalai skills add sentenz-material-3No Python or account. Cursor, Copilot, Cline and Warp read this folder by themselves.
curl -fsSL --create-dirs -o .agents/skills/sentenz-material-3/SKILL.md https://app.decimal.ai/s/sentenz-material-3/SKILL.md.agents/skills/sentenz-material-3/SKILL.mdThis gets SKILL.md only. The skill's 6 other files are not included.
Give its text to your model as instructions. No account or package needed.
This gets SKILL.md only. The skill's 6 other files are not included.
Raw files: /s/sentenz-material-3/SKILL.md · /s/sentenz-material-3.json
Fetch the file and give its text to your model as instructions. No account or package needed.
curl -fsSL https://app.decimal.ai/s/sentenz-material-3/SKILL.mdcurl -fsSL https://app.decimal.ai/s/sentenz-material-3.jsonThis gets SKILL.md only. The skill's 6 other files are not included.
You don't need a DecimalAI account.
Saved prompts and skills, pinned versions, and traces of this skill in your runs. DecimalAI does not run your agent.
Claude Code reads files from your project, so DecimalAI config does not apply there.
On Claude Agent SDK: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On OpenAI Agents: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On OpenAI SDK: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Anthropic: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Gemini API: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On LangChain: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On CrewAI: set DECIMAL_API_KEY and add decimalai.init(crewai=True) to record runs and skill use. The skill version stays in your repo.
On Google ADK: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Pydantic AI: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Deep Agents: set DECIMAL_API_KEY and add decimalai.init(langchain=True) to record runs and skill use. The skill version stays in your repo.
On Microsoft Agent Framework: set DECIMAL_API_KEY and add decimalai.init(otel=True, agent_name="support") to record runs and skill use. The skill version stays in your repo.
On Strands: set DECIMAL_API_KEY and add decimalai.init(otel=True, agent_name="support") to record runs and skill use. The skill version stays in your repo.
Editors read files from your project, so DecimalAI config does not apply there.
Anywhere else: record a use with decimalai.log_skill_activation() inside a trace.
This skill guides implementation of Google's Material Design 3 (MD3) — a personal, adaptive, expressive design system. MD3 uses dynamic color, tonal surfaces, rounded shapes, and spring-based motion to create UIs that feel alive and personal.
MD3 is built on three principles:
Material's Google I/O 2026 update reinforces a Compose-first Android path and expands expressive/adaptive guidance:
Key differences from MD2:
Relationship with frontend-design skill: When both skills are active, MD3 provides the design system (tokens, components, layout rules) and frontend-design provides creative direction within those constraints. MD3 rules take precedence for component structure and token usage. Note: Roboto/Roboto Flex IS the correct default typeface in MD3 — the frontend-design guidance to avoid Roboto does not apply when implementing MD3.
What are you building?
Full app scaffold → See "Common Patterns: App Shell" + references/layout-and-responsive.md
Single component → See "Component Quick Reference" table → references/component-catalog.md
Custom theme → See references/theming-and-dynamic-color.md
Form / input layout → See references/component-catalog.md § Input Components
Navigation structure → See references/navigation-patterns.md
Data display → See references/component-catalog.md § Data Display
What platform?
Jetpack Compose → Primary: androidx.compose.material3, MaterialTheme, references/*
Flutter → useMaterial3: true in ThemeData, ColorScheme.fromSeed()
Web (vanilla JS) → @material/web (limited; maintenance mode) + CSS custom properties
Web (React/Vue/Svelte) → CSS custom properties + wrapper components (no official React lib)
Web (CSS-only) → MD3 token values as CSS custom properties (no <md-*> elements)
All MD3 tokens use the md.sys namespace. Jetpack Compose maps roles to MaterialTheme.colorScheme, MaterialTheme.typography, and MaterialTheme.shapes (same semantic roles as the spec). On the web, these map to CSS custom properties (--md-sys-*):
--md-sys-color-*)| Token | Purpose |
|---|---|
primary | High-emphasis fills, text, icons against surface |
on-primary | Text/icons on primary |
primary-container | Standout fill for key components (FAB, etc.) |
on-primary-container | Text/icons on primary-container |
secondary / on-secondary | Less prominent accents |
secondary-container / on-secondary-container | Recessive components (tonal buttons) |
tertiary / on-tertiary | Contrasting accents |
tertiary-container / on-tertiary-container | Complementary containers |
error / on-error | Error states (static — doesn't change with dynamic color) |
error-container / on-error-container | Error container fills |
surface | Default background |
on-surface | Text/icons on any surface |
on-surface-variant | Lower-emphasis text/icons on surface |
surface-container-lowest | Lowest-emphasis container |
surface-container-low | Low-emphasis container |
surface-container | Default container (nav areas) |
surface-container-high | High-emphasis container |
surface-container-highest | Highest-emphasis container |
surface-dim / surface-bright | Maintain relative brightness across light/dark |
inverse-surface / inverse-on-surface / inverse-primary | Contrasting elements (snackbars) |
outline | Important boundaries (text field borders) |
outline-variant | Decorative elements (dividers) |
Full details: references/color-system.md
--md-sys-typescale-*)| Scale | Sizes | Use |
|---|---|---|
| Display | L / M / S | Hero text, large numbers |
| Headline | L / M / S | Section headers |
| Title | L / M / S | Smaller headers, card titles |
| Body | L / M / S | Paragraph text, descriptions |
| Label | L / M / S | Buttons, chips, captions |
Each style has tokens for: -font, -weight, -size, -line-height, -tracking
Plus 15 emphasized variants (higher weight) via --md-sys-typescale-emphasized-*
Full details: references/typography-and-shape.md
--md-sys-shape-corner-*)| Token | Value | Example components |
|---|---|---|
none | 0dp | — |
extra-small | 4dp | Chips, snackbars |
small | 8dp | Text fields, menus |
medium | 12dp | Cards |
large | 16dp | FABs, navigation drawer |
large-increased | 20dp | (Expressive) |
extra-large | 28dp | Dialogs, bottom sheets |
extra-large-increased | 32dp | (Expressive) |
extra-extra-large | 48dp | (Expressive) |
full | 9999px | Buttons, chips, badges |
| Level | DP | Tonal offset | Use |
|---|---|---|---|
| 0 | 0dp | None | Flat surfaces, most components at rest |
| 1 | 1dp | +5% primary | Elevated cards, modal sheets |
| 2 | 3dp | +8% primary | Menus, nav bar, scrolled app bar |
| 3 | 6dp | +11% primary | FAB, dialogs, search, date/time pickers |
| 4 | 8dp | +12% primary | (hover/focus increase only) |
| 5 | 12dp | +14% primary | (hover/focus increase only) |
Elevation in MD3 is communicated through tonal surface color, not shadows. Shadows are only used when needed for additional protection against busy backgrounds.
MD3 Expressive (May 2025) introduced spring-based motion physics for components. The legacy easing/duration system is still used for transitions (enter/exit/shared-axis):
| Easing | Duration | Transition type |
|---|---|---|
| Emphasized | 500ms | Begin and end on screen |
| Emphasized decelerate | 400ms | Enter the screen |
| Emphasized accelerate | 200ms | Exit the screen |
| Standard | 300ms | Begin and end on screen (utility) |
| Standard decelerate | 250ms | Enter screen (utility) |
| Standard accelerate | 200ms | Exit screen (utility) |
CSS easing values:
cubic-bezier(0.2, 0, 0, 1)cubic-bezier(0.05, 0.7, 0.1, 1)cubic-bezier(0.3, 0, 0.8, 0.15)cubic-bezier(0.2, 0, 0, 1)cubic-bezier(0, 0, 0, 1)cubic-bezier(0.3, 0, 1, 1)| Component | Web Element | Key Variants | Category |
|---|---|---|---|
| Button | md-filled-button, md-outlined-button, md-text-button, md-elevated-button, md-filled-tonal-button | Filled, Outlined, Text, Elevated, Tonal; 5 sizes (XS–XL); toggle | Actions |
| Button group | md-button-group | Standard, connected | Actions |
| Extended FAB | md-extended-fab | Surface, Primary, Secondary, Tertiary | Actions |
| FAB | md-fab | Small, Medium, Large | Actions |
| FAB menu | — | — | Actions |
| Icon button | md-icon-button, md-filled-icon-button, md-filled-tonal-icon-button, md-outlined-icon-button | Standard, Filled, Filled Tonal, Outlined | Actions |
| Segmented button | — | Single-select, Multi-select | Actions |
| Split button | — | — | Actions |
| Badge | — | Small (dot), Large (count) | Communication |
| Loading indicator | — | Linear, Circular | Communication |
| Progress indicator | md-linear-progress, md-circular-progress | Linear, Circular; determinate/indeterminate | Communication |
| Snackbar | — | Single-line, Two-line, Action | Communication |
| Tooltip | — | Plain, Rich | Communication |
| Card | — | Filled, Outlined, Elevated | Containment |
| Carousel | — | Multi-browse, Uncontained, Hero | Containment |
| Dialog | md-dialog | Basic, Full-screen | Containment |
| Bottom sheet | — | Standard, Modal | Sheets |
| Side sheet | — | Standard, Modal | Sheets |
| Divider | md-divider | Full-width, Inset | Containment |
| Checkbox | md-checkbox | — | Input |
| Chips | md-chip-set, md-assist-chip, md-filter-chip, md-input-chip, md-suggestion-chip | Assist, Filter, Input, Suggestion | Input |
| Date picker | — | Docked, Modal, Range | Input |
| Menu | md-menu, md-menu-item | — | Input |
| Radio button | md-radio | — | Input |
| Slider | md-slider | Continuous, Discrete, Range | Input |
| Switch | md-switch | With/without icon | Input |
| Text field | md-filled-text-field, md-outlined-text-field | Filled, Outlined | Input |
| Time picker | — | Docked, Modal | Input |
| App bar (top) | — | Center-aligned, Small, Medium, Large | Navigation |
| Navigation bar | md-navigation-bar | — | Navigation |
| Navigation drawer | md-navigation-drawer | Standard, Modal | Navigation |
| Navigation rail | — | — | Navigation |
| Search | — | Search bar, Search view | Navigation |
| Tabs | md-tabs, md-primary-tab, md-secondary-tab | Primary, Secondary | Navigation |
| Toolbar | — | — | Navigation |
| List | md-list, md-list-item | One-line, Two-line, Three-line | Data Display |
Note: Components marked with — for web element don't have @material/web implementations yet. Use CSS custom properties with standard HTML for these. Compose mappings and examples live in references/component-catalog.md.
Full component details with code examples: references/component-catalog.md
Use androidx.compose.material3 with MaterialTheme and Material 3 composables (Scaffold, Button, NavigationBar, top app bars, etc.).
MaterialTheme(colorScheme = …, typography = …, shapes = …). Prefer dynamicLightColorScheme / dynamicDarkColorScheme on Android 12+ (API 31+) when dynamic color is desired; otherwise lightColorScheme / darkColorScheme or generated theme code from Material Theme Builder.references/layout-and-responsive.md and references/navigation-patterns.md.WindowInsets / scaffold padding so bars and IME behave correctly — see references/layout-and-responsive.md.@OptIn(ExperimentalMaterial3Api::class) or expressive opt-ins; match your BOM and compiler.MaterialTheme(
colorScheme = colorScheme, // from dynamicLightColorScheme / lightColorScheme / etc.
typography = Typography(),
shapes = Shapes(),
) {
// M3 content — prefer references for Scaffold, navigation, text fields
}
Important: Per Material Design 3 for Web, Material Web Components are in maintenance mode and M3 Expressive is not implemented on Web. Use @material/web for token-backed web UIs when appropriate, but do not treat it as equivalent to Compose for current Expressive features.
npm install @material/web
Always import only the components you use — importing the entire package bloats the bundle:
// Good — individual imports
import '@material/web/button/filled-button.js';
import '@material/web/button/outlined-button.js';
import '@material/web/textfield/outlined-text-field.js';
import '@material/web/icon/icon.js';
// Bad — never do this
import '@material/web'; // imports everything
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href="https://fonts.googleapis.com/css2?family=Roboto+Flex:wght@400;500;700&display=swap" rel="stylesheet">
<link href="https://fonts.googleapis.com/icon?family=Material+Symbols+Outlined" rel="stylesheet">
</head>
<body>
<md-filled-button>Get started</md-filled-button>
<md-outlined-text-field label="Email" type="email"></md-outlined-text-field>
<script type="module">
import '@material/web/button/filled-button.js';
import '@material/web/textfield/outlined-text-field.js';
</script>
</body>
</html>
Apply a custom theme by setting CSS custom properties on :root or any ancestor:
:root {
/* Color scheme (generate with @material/material-color-utilities) */
--md-sys-color-primary: #6750A4;
--md-sys-color-on-primary: #FFFFFF;
--md-sys-color-primary-container: #EADDFF;
--md-sys-color-on-primary-container: #21005D;
--md-sys-color-secondary: #625B71;
--md-sys-color-on-secondary: #FFFFFF;
--md-sys-color-secondary-container: #E8DEF8;
--md-sys-color-on-secondary-container: #1D192B;
--md-sys-color-surface: #FEF7FF;
--md-sys-color-on-surface: #1D1B20;
--md-sys-color-surface-container: #F3EDF7;
--md-sys-color-outline: #79747E;
--md-sys-color-outline-variant: #CAC4D0;
/* Typography */
--md-sys-typescale-body-large-font: 'Roboto Flex', sans-serif;
--md-sys-typescale-body-large-size: 1rem;
--md-sys-typescale-body-large-weight: 400;
--md-sys-typescale-body-large-line-height: 1.5rem;
/* Shape */
--md-sys-shape-corner-full: 9999px;
--md-sys-shape-corner-medium: 12px;
}
Override individual component tokens for specific customization:
md-filled-button {
--md-filled-button-container-color: var(--md-sys-color-primary);
--md-filled-button-label-text-color: var(--md-sys-color-on-primary);
--md-filled-button-container-shape: var(--md-sys-shape-corner-full);
--md-filled-button-container-height: 40px;
}
md-outlined-text-field {
--md-outlined-text-field-container-shape: var(--md-sys-shape-corner-small);
--md-outlined-text-field-focus-outline-color: var(--md-sys-color-primary);
}
Apply dark theme by overriding color tokens on a class or media query:
@media (prefers-color-scheme: dark) {
:root {
--md-sys-color-primary: #D0BCFF;
--md-sys-color-on-primary: #381E72;
--md-sys-color-primary-container: #4F378B;
--md-sys-color-on-primary-container: #EADDFF;
--md-sys-color-surface: #141218;
--md-sys-color-on-surface: #E6E0E9;
--md-sys-color-surface-container: #211F26;
--md-sys-color-outline: #938F99;
--md-sys-color-outline-variant: #49454F;
}
}
Full theming guide: references/theming-and-dynamic-color.md
Standard MD3 app with responsive navigation + top app bar + content area:
<div class="md3-app">
<nav class="md3-nav-rail" aria-label="Main navigation">
<!-- Navigation rail for medium+ screens -->
<md-fab size="small" aria-label="Compose">
<md-icon slot="icon">edit</md-icon>
</md-fab>
<md-navigation-bar>
<md-navigation-tab label="Home">
<md-icon slot="active-icon">home</md-icon>
<md-icon slot="inactive-icon">home</md-icon>
</md-navigation-tab>
<md-navigation-tab label="Search">
<md-icon slot="active-icon">search</md-icon>
<md-icon slot="inactive-icon">search</md-icon>
</md-navigation-tab>
</md-navigation-bar>
</nav>
<main class="md3-content">
<header class="md3-top-app-bar">
<h1 class="md3-top-app-bar__title" style="font: var(--md-sys-typescale-title-large)">
Page Title
</h1>
</header>
<div class="md3-body">
<!-- Content here -->
</div>
</main>
</div>
.md3-app {
display: flex;
min-height: 100vh;
background: var(--md-sys-color-surface);
color: var(--md-sys-color-on-surface);
}
.md3-nav-rail {
width: 80px;
background: var(--md-sys-color-surface);
border-right: 1px solid var(--md-sys-color-outline-variant);
display: flex;
flex-direction: column;
align-items: center;
padding-top: 12px;
gap: 12px;
}
.md3-content {
flex: 1;
display: flex;
flex-direction: column;
}
.md3-top-app-bar {
height: 64px;
padding: 0 16px;
display: flex;
align-items: center;
background: var(--md-sys-color-surface);
}
.md3-body {
padding: 24px;
flex: 1;
}
/* Responsive: switch to bottom nav on compact */
@media (max-width: 599px) {
.md3-app { flex-direction: column; }
.md3-nav-rail {
order: 1;
width: 100%;
flex-direction: row;
justify-content: center;
border-right: none;
border-top: 1px solid var(--md-sys-color-outline-variant);
padding: 0;
}
}
<div class="md3-card-grid">
<div class="md3-card md3-card--outlined">
<img src="image.jpg" alt="Description" class="md3-card__media">
<div class="md3-card__content">
<h3 style="font: var(--md-sys-typescale-title-medium)">Card Title</h3>
<p style="font: var(--md-sys-typescale-body-medium); color: var(--md-sys-color-on-surface-variant)">
Supporting text for this card.
</p>
</div>
<div class="md3-card__actions">
<md-text-button>Learn more</md-text-button>
<md-filled-tonal-button>Action</md-filled-tonal-button>
</div>
</div>
</div>
.md3-card-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 16px;
}
.md3-card--outlined {
border: 1px solid var(--md-sys-color-outline-variant);
border-radius: var(--md-sys-shape-corner-medium, 12px);
background: var(--md-sys-color-surface);
overflow: hidden;
}
.md3-card__content { padding: 16px; }
.md3-card__actions { padding: 8px 16px 16px; display: flex; gap: 8px; justify-content: flex-end; }
.md3-card__media { width: 100%; aspect-ratio: 16/9; object-fit: cover; }
<form class="md3-form">
<md-outlined-text-field label="Full name" required></md-outlined-text-field>
<md-outlined-text-field label="Email" type="email" required></md-outlined-text-field>
<md-outlined-text-field label="Message" type="textarea" rows="4"></md-outlined-text-field>
<div class="md3-form__actions">
<md-text-button type="reset">Cancel</md-text-button>
<md-filled-button type="submit">Submit</md-filled-button>
</div>
</form>
.md3-form {
display: flex;
flex-direction: column;
gap: 16px;
max-width: 560px;
}
.md3-form__actions {
display: flex;
gap: 8px;
justify-content: flex-end;
margin-top: 8px;
}
More patterns: references/navigation-patterns.md, references/layout-and-responsive.md
Never do these when implementing MD3:
@material/mdc-* (MD2) alongside @material/web (MD3). They have incompatible APIs and styling.var(--md-sys-color-*) tokens, never raw hex/rgb values. Hardcoded colors break dynamic theming, dark mode, and contrast adjustment.primary + on-primary, surface-container + on-surface). Arbitrary pairings break contrast in dynamic color and high contrast modes.outline for dividers: Use outline-variant for dividers. outline is for important boundaries like text field borders.border-radius directly: Use shape tokens (var(--md-sys-shape-corner-medium)) so shapes stay consistent with theming.@material/web uses Web Components (custom elements) which require JavaScript to render. They won't produce meaningful HTML in SSR without additional hydration strategies.MaterialApp(
theme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
);
See Jetpack Compose (primary) above. Use LocalContext.current with dynamicLightColorScheme / dynamicDarkColorScheme only when Build.VERSION.SDK_INT >= Build.VERSION_CODES.S and dynamic color is enabled; otherwise supply static light/dark schemes.
| Concept | Web | Flutter | Compose |
|---|---|---|---|
| Filled button | md-filled-button | FilledButton | Button |
| Outlined text field | md-outlined-text-field | OutlinedTextField | OutlinedTextField |
| FAB | md-fab | FloatingActionButton | FloatingActionButton |
| Navigation bar | md-navigation-bar | NavigationBar | NavigationBar |
| Switch | md-switch | Switch | Switch |
The Expressive update adds visual richness while maintaining usability. Availability differs by platform — do not assume one stack implements everything.
| Capability | Jetpack Compose | Flutter | Web (@material/web) |
|---|---|---|---|
| Expressive layout scaffold / adaptive layout | Compose-first via Material3 adaptive APIs and window size classes | Use Flutter adaptive/layout primitives | CSS/container queries/manual layout; no Material Web parity |
| 8dp spacing system | Use design tokens / Dp spacing constants; keep margins, padding, and gaps adaptive | Use theme spacing constants | CSS custom properties / design tokens |
| Expressive lists, menus, search, search app bar | Primary target per current Material guidance; check BOM and opt-ins | Check current Flutter Material docs | Spec-aligned custom implementation; @material/web is maintenance-only |
| Spring / motion physics | Supported in Material 3 (see MotionScheme, expressive APIs per BOM) | Varies by Flutter Material version | Not in Material Web; use easing/duration or custom motion |
| Emphasized typography | Via theme / type scale | Via theme | Token/CSS only; no full Expressive component set |
| Shape morphing | Compose-first in Google’s expressive rollout | Check current Flutter docs | Not in @material/web |
| New button sizes (XS–XL), toggle | Follow Compose Material3 components | Follow Flutter MD3 | Height/CSS approximations only |
| Extra corner tokens (e.g. large-increased) | MaterialTheme.shapes / tokens | Theme shapes | CSS --md-sys-shape-* |
| 3 contrast levels | Scheme builders / system | Plugins / manual | SchemeContent contrast parameter in JS utilities |
| Watches / XR form factors | Use Compose/Wear/XR-specific guidance where available | Platform-specific | Web/spatial UI custom implementation |
Web: Material Web is maintenance-only; M3 Expressive is not on Web. Use CSS easing/duration tokens as fallback for motion, not spring parity.
Legacy easing/duration remains valid for transitions (enter/exit/shared-axis) where the spec still references them; see the Motion table below.
When invoked with audit as the argument (e.g., /material-3 audit), or when asked to audit/review MD3 compliance, analyze the target app or page and produce a compliance report.
| Category | What to check |
|---|---|
| Color tokens | Web: --md-sys-color-* / generated CSS. Compose: MaterialTheme.colorScheme roles (no arbitrary Color(...) for surfaces without reason). Proper tonal pairing (onX on X). Dark theme. Flutter: ColorScheme roles. |
| Typography | MD3 type scale: Compose MaterialTheme.typography; web typescale tokens; correct roles (Display, Headline, Title, Body, Label). |
| Shape | Compose MaterialTheme.shapes / component Shape; web var(--md-sys-shape-*). Buttons: full; cards: medium; avoid magic numbers. |
| Elevation | Tonal elevation (Surface tonal/shadow as appropriate). Web: hover/focus where relevant. |
| Components | Compose: Material3 composables (Button, Scaffold, etc.). Web: @material/web or spec-aligned HTML/CSS. Correct variants. |
| Layout | Canonical layouts; Compose window size class / adaptive APIs; readable max width on large widths; foldable hinge avoidance. |
| Navigation | Bar / rail / drawer / drawers+Compose NavHost patterns per size class; predictive back where applicable. |
| Motion | Compose MotionScheme / expressive APIs when used; transitions may still use easing/duration. Web: CSS motion tokens fallback. |
| Accessibility | MD3 roles help, but verify contrast: UI components often need 3:1 for large text/borders and 4.5:1 for normal text (WCAG 2.x). TalkBack/semantics (Compose), focus order, touch targets (~48dp). Web: ARIA, keyboard. |
| Theming | Compose: MaterialTheme + light/dark/dynamic as designed. Web: CSS custom properties on :root or subtree. Flutter: ThemeData + ColorScheme. |
# MD3 Compliance Audit Report
Target: [URL or file path]
Date: [date]
Overall Score: [X/100]
## Scores by Category
| Category | Score | Status |
|----------------|-------|--------|
| Color tokens | X/10 | [pass/warn/fail] |
| Typography | X/10 | [pass/warn/fail] |
| Shape | X/10 | [pass/warn/fail] |
| Elevation | X/10 | [pass/warn/fail] |
| Components | X/10 | [pass/warn/fail] |
| Layout | X/10 | [pass/warn/fail] |
| Navigation | X/10 | [pass/warn/fail] |
| Motion | X/10 | [pass/warn/fail] |
| Accessibility | X/10 | [pass/warn/fail] |
| Theming | X/10 | [pass/warn/fail] |
## Critical Issues
[List items scoring 0-3 with specific file:line references and fixes]
## Warnings
[List items scoring 4-6 with recommendations]
## Passing
[List items scoring 7-10 with notes on what's done well]
## Recommended Fixes (Priority Order)
1. [Most impactful fix first]
2. ...
For a live URL (browser or devtools):
--md-sys-*)For source code (file paths provided):
.kt files — MaterialTheme, composables, Color(0x…) abuse, hard-coded Dp, missing Modifier.semantics where needed.dart — ThemeData, ColorScheme@material/web vs @material/mdc-* (MD2)Quick checks (adapt paths to your stack):
# Web: hardcoded colors
grep -rn '#[0-9a-fA-F]\{3,8\}' --include='*.css' --include='*.scss'
# Compose: raw Color(...) audits (sample — tune for your codebase)
grep -rn 'Color(0x' --include='*.kt'
# MD2 on web
grep -rn '@material/mdc-' --include='*.js' --include='*.ts'
Browser automation (if your environment exposes MCP browser tools): navigate, snapshot DOM/CSS variables, resize for breakpoints — optional, not required.
Status thresholds: pass (7+), warn (4-6), fail (0-3)
references/color-system.md — Color roles, tonal palettes, dynamic color, Compose + CSS mappingreferences/typography-and-shape.md — Type scale, shape corners, elevation, motion, Expressive notesreferences/component-catalog.md — Components: Compose + @material/web where applicablereferences/navigation-patterns.md — Navigation selection, Compose-first adaptive patternsreferences/layout-and-responsive.md — Breakpoints, canonical layouts, insets, foldablesreferences/theming-and-dynamic-color.md — Theming: Compose first, then Flutter and webAutomatically, when a task matches. Use when: "material design", "MD3", "material you", "Jetpack Compose", "MaterialTheme", "material component", "md3 button".
Skills that do similar work, with their headline benchmark lift.
From the same source and nearby in the catalogue.