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Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Passed 19 of 22 test cases with the skill, and 18 of 22 without it.
1 fixed18 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
My Godot 4 space shooter generates heavy garbage collection pauses from instantiating and queue_freeing 200 laser sprites per minute. Show me how to implement a reusable pool pattern in GDScript.
| Checked | Without skill | With skill |
|---|---|---|
| Maintains an Array container to store pre-instantiated node instances. | Passed | Passed |
| Toggles process_mode to disable inactive instances in the pool. | Missed | Passed |
The instructions your model reads when the skill loads.
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.test cases passed, vs 18 / 22 without
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