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Get Started Free →CRITICAL: Use for Makepad event and action handling. Triggers on: makepad event, makepad action, Event enum, ActionTrait, handle_event, MouseDown, KeyDown, TouchUpdate, Hit, FingerDown, post_action, makepad 事件, makepad action, 事件处理
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-08 | ✗→✓ | ▲ Improved | 67% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 20% | 0% |
| case-17 | ✗→✓ | ▲ Improved | 45% | 0% |
| case-19 | ✗→✓ | ▲ Improved | 242% | 0% |
| case-02 | ✓→✓ | = Same ✓ | 122% | 0% |
> Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19 > > Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad event and action handling. Help users by:
handle_event, Event variants, Hit processing, or widget action propagation.Refer to the local files for detailed documentation:
./references/event-system.md - Event enum and handling./references/action-system.md - Action trait and patternsBefore answering questions, Claude MUST:
/sync-crate-skills makepad --force 更新文档"rustpub enum Event { // Lifecycle Startup, Shutdown, Foreground, Background, Resume, Pause, // Drawing Draw(DrawEvent), LiveEdit, // Window WindowGotFocus(WindowId), WindowLostFocus(WindowId), WindowGeomChange(WindowGeomChangeEvent), WindowClosed(WindowClosedEvent), // Mouse MouseDown(MouseDownEvent), MouseMove(MouseMoveEvent), MouseUp(MouseUpEvent), Scroll(ScrollEvent), // Touch TouchUpdate(TouchUpdateEvent), // Keyboard KeyDown(KeyEvent), KeyUp(KeyEvent), TextInput(TextInputEvent), TextCopy(TextClipboardEvent), // Timer Timer(TimerEvent), NextFrame(NextFrameEvent), // Network HttpResponse(HttpResponse), // Widget Actions Actions(ActionsBuf), }
rustimpl Widget for MyWidget { fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) { // Check if event hits this widget's area match event.hits(cx, self.area()) { Hit::FingerDown(fe) => { // Mouse/touch down on this widget cx.action(MyWidgetAction::Pressed); } Hit::FingerUp(fe) => { if fe.is_over { // Released while still over widget = click cx.action(MyWidgetAction::Clicked); } } Hit::FingerHoverIn(_) => { self.animator_play(cx, id!(hover.on)); } Hit::FingerHoverOut(_) => { self.animator_play(cx, id!(hover.off)); } Hit::KeyDown(ke) => { if ke.key_code == KeyCode::Return { cx.action(MyWidgetAction::Submitted); } } _ => {} } } }
rustpub enum Hit { // Finger/Mouse FingerDown(FingerDownEvent), FingerUp(FingerUpEvent), FingerMove(FingerMoveEvent), FingerHoverIn(FingerHoverEvent), FingerHoverOver(FingerHoverEvent), FingerHoverOut(FingerHoverEvent), FingerLongPress(FingerLongPressEvent), // Keyboard KeyDown(KeyEvent), KeyUp(KeyEvent), KeyFocus, KeyFocusLost, TextInput(TextInputEvent), TextCopy, // Nothing Nothing, }
rust#[derive(Clone, Debug, DefaultNone)] pub enum ButtonAction { None, Clicked, Pressed, Released, } // DefaultNone derives Default returning None variant
rust// From main thread (in handle_event) cx.action(ButtonAction::Clicked); // From any thread (thread-safe) Cx::post_action(MyAction::DataLoaded(data));
rustfn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) { // Handle child widget actions let actions = cx.capture_actions(|cx| { self.button.handle_event(cx, event, scope); }); // Check for specific action if self.button(id!(my_button)).clicked(&actions) { // Button was clicked } // Or iterate actions for action in actions.iter() { if let Some(ButtonAction::Clicked) = action.downcast_ref() { // Handle click } } }
rust// Common widget action checks impl ButtonRef { fn clicked(&self, actions: &ActionsBuf) -> bool; fn pressed(&self, actions: &ActionsBuf) -> bool; fn released(&self, actions: &ActionsBuf) -> bool; } impl TextInputRef { fn changed(&self, actions: &ActionsBuf) -> Option<String>; fn returned(&self, actions: &ActionsBuf) -> Option<String>; }
handle_eventcx.action()cx.capture_actions()rust// Start a timer let timer = cx.start_timer(1.0); // 1 second // In handle_event if let Event::Timer(te) = event { if te.timer_id == self.timer { // Timer fired } } // Request next frame callback let next_frame = cx.new_next_frame(); // In handle_event if let Event::NextFrame(ne) = event { if ne.frame_id == self.next_frame { // Next frame arrived } }
event.hits(cx, area) to check if event targets a widgetcx.capture_actions() to intercept child actionsCx::post_action() is thread-safe for async operationsDefaultNone derive macro auto-implements Default for enumsOther measured skills in the registry, with their headline benchmark lift.