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Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.
Passed 22 of 22 test cases with the skill, and 18 of 22 without it.
and 3 more in the full report
4 fixed18 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
When building custom interactive components like drop-down menus or tabs using headless primitives, what is the fundamental rule regarding built-in keyboard navigation features like Arrow keys and Tab focus?
| Checked | Without skill | With skill |
|---|---|---|
| States that built-in accessibility and keyboard navigation features should never be overridden or disabled. | Missed | Passed |
The instructions your model reads when the skill loads.
Build production-ready, accessible design systems using Radix UI primitives with full customization control and zero style opinions.
Radix UI provides unstyled, accessible components (primitives) that you can customize to match any design system. This skill guides you through building scalable component libraries with Radix UI, focusing on accessibility-first design, theming architecture, and composable patterns.
Key Strengths:
Every Radix primitive is built with accessibility as the foundation:
test cases passed, vs 18 / 22 without
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