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Get Started Free →Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe...
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | 23% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 69% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 923% | 0% |
| case-13 | ✗→✓ | ▲ Improved | 31% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 76% | 0% |
Use this skill when you need apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe...
motion.X JSX onlyengine/components/ui/motion.tsx directlyTranslate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed | |---|---| | bouncy, springy, playful, energetic, alive | Spring | | smooth, silky, fluid, elegant, composed, continuous | Silk | | snappy, quick, instant, decisive, sharp, precise | Snap | | floaty, gentle, weightless, dreamy, ambient, drifting | Float | | rhythmic, punchy, pulsing, heartbeat, beat | Pulse | | "Toss style", "Arc style" | Spring (per brand default) | | "Stripe style", "Notion style" | Silk | | "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):
| Use case | Reach for | Why | |---|---|---| | Primary button / CTA press | spring · press | tactile, confident — the press should "give" | | Modal / dialog / sheet enter | silk · entrance | smooth; never bounce serious/destructive content | | Dropdown / popover / menu | snap · entrance | instant, precise — frequent UI shouldn't wait | | Toast / inline notification | spring · entrance | small friendly arrival, non-blocking | | List / feed items appearing | stagger-cascade | choreograph order, gently | | Feature / marketing card hover | tilt-3d | depth/flair OK on content-light marketing | | Dashboard / data card hover | snap · hover | a subtle lift only — keep dense UI calm | | Like / favorite / reaction | like-burst | a celebratory one-shot; reward the tap | | Live / online / recording dot | pulse-beat | looping heartbeat = "alive" | | Loading / skeleton | shimmer | calm directional progress | | Success / confirmation | pop-in | positive little "done" | | Toggle / tab / segment switch | toggle-flip | distinctive, recognizable switch | | Page / route transition | silk · entrance | smooth, minimal, get out of the way | | Number / balance / KPI / price reveal | none | don't animate the payload — it must read instantly |
Two anti-rules override the table (state them if you deviate):
Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.
engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from @engine/motion) is the single source of truth — every keyword carries its own runnable snippet. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… | |---|---|---| | toggle-flip | 3D Y-axis card flip | a switch/toggle to flip between two faces | | toggle-slide | slide-stack swap | a value to slide out and the next to slide in | | toggle-morph | pill ⇄ circle morph | a control to change shape on toggle | | toggle-curtain | top→bottom clip-path wipe | a panel to reveal like a curtain | | reveal-blur | blur(12px)→0 focus-in | content to focus-pull into place | | reveal-rise | masked clip-path text rise | a headline/text to climb into view | | reveal-unfold | scaleY from top edge | an accordion/panel to unfold | | pop-in | spring overshoot from 0 | a badge/checkmark to pop in bouncily | | press-squish | scale-down + skew | a button to feel jelly/tactile on tap | | tap-ripple | radial ripple from tap | Material-style press feedback | | pulse-beat | looping scale pulse | a live/recording/heartbeat indicator | | wiggle | quick horizontal shake | error / invalid-input feedback | | shimmer | skeleton loading sweep | a loading placeholder | | stagger-cascade | children fade-up in sequence | a list to animate in one-by-one |
Applying a keyword:
engine/motion/library.ts — find the entry whosekey matches, copy its snippet verbatim (it is calibrated and runnable).
useState shown in thesnippet. If it's a one-shot reveal, a key bump replays it.
consistency, and point them at /motion to preview/Copy others.
If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.
Infer one of the five contexts from the prompt:
hoverpressentranceexit (requires <AnimatePresence>)layoutIf ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Apply seed: $0 · Context: $1 · Target: $ARGUMENTS
<button>, <div>, <Card>, or similar.motion (and AnimatePresence for exit) from "framer-motion""@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion<motion.X> and spread the seed's recipe:tsx // hover example <motion.button {...spring.hover}>Save</motion.button>
// press + hover combined <motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount) <motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree) <AnimatePresence> {open && <motion.div {...silk.entrance} {...silk.exit} />} </AnimatePresence>
// layout (FLIP) <motion.div {...snap.layout}>...</motion.div>
{ type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.exit was used).press too so it feels clickable?").pressengine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.Other measured skills in the registry, with their headline benchmark lift.