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Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
Passed 20 of 22 test cases with the skill, and 8 of 22 without it.
and 12 more in the full report
12 fixed8 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
What directory path in the packaging assets provides the starter layout for a new SwiftPM macOS application?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies assets/templates/bootstrap/ as the starter layout path. | Missed | Passed |
The instructions your model reads when the skill loads.
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Bootstrap the project folder
assets/templates/bootstrap/ into a new repo.MyApp in Package.swift, Sources/MyApp/, and version.env.APP_NAME, BUNDLE_ID, and versions.Build, package, and run the bootstrapped app
assets/templates/ into your repo (for example, Scripts/).swift build and swift test.Scripts/package_app.sh.Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh.Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh.assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update.MENU_BAR_APP=1 when packaging to emit LSUIElement in Info.plist.test cases passed, vs 8 / 22 without
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