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Automate Pokémon games via headless emulation + RAM reading
Passed 17 of 23 test cases with the skill, and 10 of 23 without it.
and 5 more in the full report
7 fixed10 passed either way6 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
I downloaded mGBA as a portable zip for Windows and extracted it to C:\tools\mGBA\. I usually run installers or use choco, but I want to verify this portable executable directly via PowerShell. What exact PowerShell command line verifies the installed executable version?
| Checked | Without skill | With skill |
|---|---|---|
| Executes & "C:\tools\mGBA\mgba.exe" --version in PowerShell | Missed | Passed |
The instructions your model reads when the skill loads.
Automate Pokémon games using mGBA (Game Boy Advance emulator) with scripting support. Read RAM state, inject button inputs, and build bots for grinding, breeding, or exploration.
# Download mGBA from https://mgba.io/downloads.html
# Portable version — no install required
# Extract to C:\tools\mGBA\
# Verify
& "C:\tools\mGBA\mgba.exe" --version
mGBA has a built-in Lua scripting interface accessible via Tools → Scripting Console.
-- Read a memory address (example: Pokémon FireRed player X position)
-- Addresses vary by game — look up RAM maps for your ROM
local playerX = memory.read8(0x02036E2C)
local playerY = memory.read8(0x02036E28)
print(string.format("Player position: %d, %d", playerX, playerY))
-- Simulate pressing A button
test cases passed, vs 10 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.