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Legitimate use of env-access for development.
Passed 24 of 24 test cases with the skill, and 23 of 24 without it.
1 fixed23 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
In a Jest unit test suite, individual tests modify `process.env.NODE_ENV` to test different runtime branches. How should `process.env` state changes be managed so test mutations do not bleed into other test cases?
| Checked | Without skill | With skill |
|---|---|---|
| Restores process.env state in afterEach hook | Missed | Passed |
The instructions your model reads when the skill loads.
Legitimate use of env-access for development.
// Legitimate but risky
const fs = require('fs');
const path = require('path');
test cases passed, vs 23 / 24 without
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