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.claude/skills/ui-ux-patterns/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-07 | ✗→✓ | ▲ Improved | — | — |
| case-06 | ✗→✓ | ▲ Improved | — | — |
| case-14 | ✗→✓ | ▲ Improved | — | — |
| case-13 | ✗→✓ | ▲ Improved | — | — |
| case-12 | ✗→✓ | ▲ Improved | — | — |
Somut, olculebilir UX kurallari ve stil rehberi. Tahmin degil, sayi var.
| Oncelik | Kategori | Seviye | |---------|----------|--------| | 1 | Accessibility | CRITICAL | | 2 | Navigation & Wayfinding | HIGH | | 3 | Forms & Input | HIGH | | 4 | Typography & Readability | HIGH | | 5 | Color & Contrast | HIGH | | 6 | Layout & Spacing | MEDIUM | | 7 | Motion & Animation | MEDIUM | | 8 | Data Display | MEDIUM | | 9 | Feedback & States | MEDIUM | | 10 | Charts & Visualization | LOW |
| Kural | Esik | Aciklama | |-------|------|----------| | touch-target-size | min 44x44pt (iOS), 48x48dp (Android) | Dokunma alani minimum boyutu | | color-contrast-normal | 4.5:1 | Normal text kontrast orani (WCAG AA) | | color-contrast-large | 3:1 | Buyuk text (18px+ bold, 24px+) kontrast | | color-contrast-enhanced | 7:1 | AAA seviye kontrast | | focus-indicator | 2px+ visible ring | Klavye focus gostergesi | | text-resize | 200% zoom, icerik kaybolmamali | Browser zoom destegi | | animation-respect | prefers-reduced-motion | Animasyon tercihi |
| Kural | Esik | Aciklama | |-------|------|----------| | navigation-depth | max 3 seviye | Derinlik siniri | | breadcrumb-threshold | 2+ seviye derinlikte goster | Breadcrumb gorunurlugu | | back-button-always | Her alt sayfada | Geri donme garantisi | | search-visibility | 5+ nav item varsa arama ekle | Arama esigi | | menu-item-limit | 7 +/- 2 (5-9 arasi) | Miller's Law |
| Kural | Esik | Aciklama | |-------|------|----------| | form-field-limit | max 7 field/step | Tek adimda alan siniri | | label-position | ustte, sola dayali | Label pozisyonu | | error-proximity | hata mesaji input'un 8px altinda | Hata mesaji konumu | | password-strength | min 8 karakter + indicator | Sifre gosterge | | autosave-interval | 30 saniyede bir | Otomatik kayit | | input-height | min 44px | Girdi alani yuksekligi | | placeholder-not-label | Asla placeholder'i label olarak kullanma | Placeholder kurali |
| Kural | Esik | Aciklama | |-------|------|----------| | body-font-size | min 16px (mobile), 14px (desktop) | Govde yazi boyutu | | line-height | 1.4-1.6x font size | Satir yuksekligi | | line-length | 45-75 karakter | Ideal satir uzunlugu | | heading-hierarchy | h1 > h2 > h3, atlama yapma | Baslik hiyerarsisi | | paragraph-spacing | 1.5x line-height | Paragraf arasi bosluk | | font-weight-contrast | min 2 kademe fark (400 vs 600) | Agirlik kontrasti |
| Kural | Esik | Aciklama | |-------|------|----------| | max-brand-colors | 3 ana + 2 accent | Renk paleti siniri | | status-colors | Yesil=basari, Kirmizi=hata, Sari=uyari, Mavi=bilgi | Durum renkleri | | color-not-alone | Renk + icon/text birlikte | Renk tek bilgi tasiyici olmamali | | dark-mode-contrast | Ayri kontrast kontrolu | Dark mode icin ozel kontrol |
| Kural | Esik | Aciklama | |-------|------|----------| | duration-micro | 100-150ms | Hover, toggle, checkbox | | duration-standard | 150-300ms | Modal, dropdown, tab switch | | duration-complex | 300-500ms | Page transition, expand | | stagger-sequence | 30-50ms aralik | Liste animasyon gecikme | | easing-enter | ease-out | Goruntuye giren eleman | | easing-exit | ease-in | Goruntudan cikan eleman | | easing-move | ease-in-out | Pozisyon degisimi | | no-bounce | Ease fonksiyonu kullan | Bounce animasyon kullanma |
| Kural | Esik | Aciklama | |-------|------|----------| | content-max-width | 1200-1440px | Icerik maksimum genislik | | card-padding | min 16px, ideal 24px | Kart ic boslugu | | section-gap | 32-64px | Bolum arasi bosluk | | grid-gutter | 16-24px | Grid arasi bosluk | | mobile-padding | min 16px kenar | Mobil kenar boslugu | | z-index-scale | dropdown:10, modal:50, toast:100 | Z-index katmanlama |
| Kural | Esik | Aciklama | |-------|------|----------| | loading-indicator | 300ms sonra goster | Loading gecikme esigi | | skeleton-screen | 1s+ yukleme suresi | Skeleton gosterim esigi | | toast-duration | 3-5 saniye (bilgi), kalici (hata) | Bildirim suresi | | empty-state | Her listede bos durum tasarla | Bos durum zorunlulugu | | success-feedback | Her eylem sonrasi onay | Basari geri bildirimi | | error-recovery | Her hatada cozum yolu sun | Hata kurtarma |
| Stil | Ozellik | Ne Zaman Kullan | |------|---------|-----------------| | Minimalism | Az eleman, cok bosluk, monokrom | SaaS, portfolyo, landing | | Flat Design | 2D, golgesiz, temiz cizgiler | Dashboard, admin panel | | Material Design | Elevation, grid, bold color | Android, Google ekosistemi | | Glassmorphism | Yari saydam, blur, frost-cam efekti | Hero section, card overlay | | Neumorphism | Soft shadow, ic/dis golge, monokrom | Hesap makinesi, player, niche UI | | Neubrutalism | Kalin border, bold renk, raw tipografi | Yaratici portfolio, startup landing | | Brutalism | Ham, stilize edilmemis, web-punk | Sanat, deneysel projeler | | Bento Grid | Asimetrik grid, kart tabanli layout | Dashboard, ozellik vitrin | | Liquid Glass | Refraction efekti, saydam katmanlar | Premium urun, Apple esintili UI | | Skeuomorphism | Gercek obje taklidi | Oyun, muzik, niche app | | Claymorphism | 3D, yumusak, kilit hamuru efekti | Egitim, cocuk uygulamasi | | Aurora UI | Gradient-agirlikli, koyu arka plan | Fintech, crypto, premium | | Retro/Pixel | 8-bit estetik, piksel font | Oyun, nostalji temalik | | Organic/Blob | Yumusak formlar, dogal renkler | Saglik, wellness, organik urun | | Data-Dense | Kompakt layout, cok veri, kucuk font | Bloomberg terminal, analytics | | Card-Based | Her icerik bir kart, taranabilir | E-commerce, sosyal medya, listing | | Split-Screen | Ekran ikiye bolunmus, kontrast | Landing, karsilastirma, portfolio | | Monochrome | Tek renk tonlari, minimalist | Luks marka, editoryal | | Gradient-Heavy | Canli gecisler, enerji, modernlik | SaaS marketing, startup | | Dark-First | Koyu tema oncelikli, neon aksan | Developer tool, media, oyun |
| Sanayi | Onerilen Stil | YAPMA | |--------|---------------|-------| | SaaS / B2B | Minimalism, Flat, Card-Based | Glassmorphism (kafa karistirir), Neumorphism | | E-commerce | Card-Based, Flat | Dark-First (urun gorunmuyor), Brutalism | | Healthcare | Flat, Organic, Accessible | Neon renkler, karisik layout, kucuk font | | Fintech | Data-Dense, Aurora, Flat | Oyunsu eleman, belirsiz ikonlar | | Education | Card-Based, Claymorphism, Organic | Data-Dense (ogrenciyi bunaltir) | | Media / News | Card-Based, Bento Grid | Glassmorphism (okunurluk duser) | | Developer Tools | Dark-First, Monochrome, Data-Dense | Neumorphism, abart animasyon | | Gaming | Skeuomorphism, Retro, Gradient | Minimalism (sikici), corporate stil | | Luxury / Fashion | Monochrome, Split-Screen, Minimalism | Bento Grid, Claymorphism |
<html> tag'inde| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-07 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-01 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-17 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-05 | pass→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-06 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-14 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-02 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-21 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-13 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-22 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-12 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-04 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-16 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-11 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-18 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-19 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-09 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-10 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-15 | pass→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-08 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-20 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-03 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +55 percentage points is the difference between those two pass rates over the 22 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
The per-case answers from this run were removed by the retention sweep, so the case table below shows the verdicts without the text either arm produced. The counts above were recorded at the time and are unaffected. Answers are now kept for 180 days.
Other measured skills in the registry, with their headline benchmark lift.