Install any skill in seconds. Free to start, no credit card required.
Get Started Free →Generates a cinematic product launch video (MP4) from a product description and launch context. 5-section narrative arc — Tease, Build, Reveal, Proof, CTA — rendered as HTML/CSS in headless Chromium via Playwright, assembled with FFmpeg. 4 tone presets. 30/60/90 second durations. Trigger when user says "product launch video", "launch video", "product reveal video", "cinematic product video", "product announcement video", or "launch day video".
.claude/skills/varnan-tech-vid-product-launch/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | 389% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 175% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 175% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 775% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 368% | 0% |
Generates a narrative MP4 product launch video from a product description and launch context. Pipeline: HTML/CSS animations → headless Chromium (Playwright, frame-by-frame) → FFmpeg (H.264 MP4). No React. No AI video APIs. No Python. Zero runtime cost beyond Playwright + FFmpeg.
window.renderFrame(t) — no CSS @keyframes for scene transitions. CSS currentTime seeking is silently ignored for backward seeks in Chromium. The renderFrame function computes element styles directly from milliseconds. Playwright calls it once per frame.animation-delay on ANY element. Not needed with renderFrame. If you write animation-delay, stop — you are using the wrong architecture.window.__videoReady = true only inside document.fonts.ready.then(...). Never set synchronously.window.__stopPreview(). The rAF preview loop races with Playwright's evaluate/screenshot calls. The capture script calls __stopPreview() before the frame loop.t < startMs (not t <= startMs) in scene boundary checks. t <= 0 at frame 0 makes scene 1 black.%, vw/vh, rem.references/scene-library.md AND references/style-presets.md before generating ANY HTML.width="240" height="135" on the canvas element, then stretch with style="width:[W]px;height:[H]px". Full-resolution grain at 1920×1080 is 64× slower — 8MB of ImageData per frame — and will make 1800-frame exports take hours.minimal and energetic presets should use background: #000 for tease-problem and tension-build scenes.font-size: 200px; font-weight: 900 centered, one at a time. See scene-library.md tease-words pattern.terminal-card pattern: 3 cards appear sequentially with a typewriter animation showing the manual work being done. Cards have border: 1px solid rgba(255,255,255,0.07), blue dot accent, monospace text. Particles alone for 20 seconds is empty screen time.background-image: radial-gradient(circle, rgba(255,255,255,0.035) 1px, transparent 1px); background-size: 60px 60px; to build, reveal, proof, and CTA scenes. It costs zero compute and adds depth.Required:
product_name — the name of the product or feature being launchedproduct_description — 2–3 sentences: what it does, who it's for, key benefitOptional parameters and defaults:
| Parameter | Default | Description | |---|---|---| | tagline | auto | 4–6 words — the product's core promise | | problem_statement | auto-inferred | 1 sentence for tease section (the pain the product solves) | | proof_stat | auto-inferred | Single metric (e.g. "500+ teams", "10× faster", "$2M saved") | | cta | auto | URL or action phrase (e.g. "opendirectory.dev", "Join the waitlist") | | launch_date | — | ISO date string (enables countdown-card scene) | | tone | cinematic | cinematic / energetic / minimal / emotional | | duration | 60 | 30 / 60 / 90 (seconds) | | aspect_ratio | 16:9 | 16:9 (1920×1080) / 9:16 (1080×1920) | | letterbox | false | Cinematic 2.35:1 black bars — 16:9 only | | music | — | Path to audio file (mp3/m4a/wav) | | fps | 30 | Frames per second (24, 30, or 60) |
If product_name or product_description is missing, ask exactly:
> "To create the launch video, I need two things: > > 1. Product name — what is the product called? > 2. Product description — 2–3 sentences: what does it do, who is it for, what is the key benefit? > > Optional: tagline (4–6 words), proof stat (one number), CTA (URL or action phrase), tone (cinematic / energetic / minimal / emotional), duration (30 / 60 / 90s)."
If both are present → proceed to Step 2 immediately.
1. Derive missing params:
2. Calculate section timing from duration:
| Section | 30s | 60s | 90s | Start formula | |---|---|---|---|---| | Tease | 0–5s | 0–10s | 0–15s | 0ms | | Build | 5–12s | 10–30s | 15–40s | Tease end | | Reveal | 12–20s | 30–45s | 40–60s | Build end | | Proof | 20–25s | 45–55s | 60–75s | Reveal end | | CTA | 25–30s | 55–60s | 75–90s | Proof end |
Convert every boundary to milliseconds. Assign to constants:
TEASE_START_MS, TEASE_END_MS
BUILD_START_MS, BUILD_END_MS
REVEAL_START_MS, REVEAL_END_MS
PROOF_START_MS, PROOF_END_MS
CTA_START_MS, CTA_END_MS3. Select scenes per section:
blackout-opener (1500ms). Then tease-words (each problem keyword as its own 1600–1800ms beat at 200px+). If launch_date provided, optionally add countdown-card at end of tease.terminal-card sequence (3 cards showing manual tasks being typed in) + optional closing accent line. Duration ≥ 30s gets all 3 cards. Duration = 30s uses 2 cards. Never use bare particles-only for more than 5s — the screen must show content that narrates the problem.reveal-hero — always first in this section. Optionally followed by tagline-card if duration ≥ 60s.proof-stat if a numeric stat is available. Otherwise feature-bullet.cta-card — always, always last.Typical scene counts: 30s = 4 scenes, 60s = 6–7 scenes, 90s = 7–8 scenes.
4. Calculate per-scene timing: Within each section, divide time equally across scenes in that section. Exception: blackout-opener always gets exactly the first 1500ms of Tease.
5. Determine pixel dimensions:
16:9 → W=1920, H=10809:16 → W=1080, H=19206. Letterbox calculation (if enabled, 16:9 only):
top: 0; height: 132pxbottom: 0; height: 132px7. Cinematic effects flags (by preset):
cinematic: film-grain=ON (canvas 240×135, opacity 0.025), vignette=ON, light-leak=ON (warm gold), dot-grid=ON on dark scenesenergetic: film-grain=OFF, vignette=OFF, dot-grid=ON, white flash at revealminimal: film-grain=ON (canvas 240×135, opacity 0.022), vignette=ON (subtle, 0.5 radial), dot-grid=ON, no light-leak — accent color = #4B9FFF (electric blue)emotional: film-grain=ON (canvas 240×135, opacity 0.018, warm tint blend), vignette=ON (soft), light-leak=ON (copper warm), dot-grid=OFFAll presets: tease and build scenes ALWAYS use dark background (#000 or near-black), regardless of preset.
8. Embed window.__sfxTimeline in the HTML (always — even when no music is provided):
The export script reads this array, synthesizes each SFX type natively with FFmpeg aevalsrc/anoisesrc, and places events at exact millisecond offsets using adelay. No external audio files required.
SFX type reference:
| Type | Sound | Duration | Notes | |---|---|---|---| | word-hit | Sub punch (50Hz) + transient click (2.2kHz) + noise burst | 180ms | One per tease word — 3 layers via amix | | type-sequence | Mechanical keyboard clicks at 15Hz (sin^30 pulse envelope) | 1.9s | One per card — runs for full TYPE_DUR | | whoosh | Two-band noise sweep (1.1kHz body + 4–8kHz air) | 700ms | At BUILD_CLOSE transition | | tension-riser | Low rumble (250Hz) + sub tone growing with t/2.8 ramp | 2.9s | Start at BUILD_CLOSE + 700ms — peaks at REVEAL_START | | reveal-boom | Sub (45Hz) + body (90Hz) + shimmer (4.5–11kHz) + 85ms echo | 900ms | Exactly at REVEAL_START — THE hit | | counter-tick | Harmonic click (880Hz + 440Hz + 1760Hz + 2640Hz) | 80ms | 3 beats — decrescendo 0.32 → 0.26 → 0.20 | | cta-chime | A major chord (440 + 554 + 659 + 880Hz) + aecho bell shimmer | 1.2s | Exactly at CTA_START |
SFX timing map — compute ms values from section constants, never hardcode:
jswindow.__sfxTimeline = [ // ── TEASE: one word-hit per word beat, last louder ─────────────────────── { ms: WORD_BEATS[0].start, sfx: 'word-hit', vol: 0.55 }, { ms: WORD_BEATS[1].start, sfx: 'word-hit', vol: 0.55 }, { ms: WORD_BEATS[2].start, sfx: 'word-hit', vol: 0.55 }, { ms: WORD_BEATS[N].start, sfx: 'word-hit', vol: 0.65 }, // last word louder // ── BUILD: type-sequence per card (1.9s, matches TYPE_DUR 1800ms) ──────── { ms: CARDS[0].start + 180, sfx: 'type-sequence', vol: 0.28 }, { ms: CARDS[1].start + 180, sfx: 'type-sequence', vol: 0.28 }, { ms: CARDS[2].start + 180, sfx: 'type-sequence', vol: 0.28 }, // ── TRANSITION: whoosh then 2.9s riser peaking at REVEAL_START ─────────── { ms: BUILD_CLOSE, sfx: 'whoosh', vol: 0.50 }, { ms: BUILD_CLOSE + 700, sfx: 'tension-riser', vol: 0.35 }, // ── REVEAL: the cinematic hit ───────────────────────────────────────────── { ms: REVEAL_START, sfx: 'reveal-boom', vol: 0.88 }, // ── PROOF: harmonic ticks, decrescendo ─────────────────────────────────── { ms: PROOF_START, sfx: 'counter-tick', vol: 0.32 }, { ms: PROOF_START + 2200, sfx: 'counter-tick', vol: 0.26 }, { ms: PROOF_START + 4400, sfx: 'counter-tick', vol: 0.20 }, // ── CTA: A major chord landing ──────────────────────────────────────────── { ms: CTA_START, sfx: 'cta-chime', vol: 0.62 }, ];
Place this block immediately before the preview loop, after window.renderFrame.
Read references/scene-library.md AND references/style-presets.md before writing any code. Use the exact CSS class names, HTML structure, and renderFrame patterns from those files.
Required HTML skeleton:
html<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> [font CDN link from style preset] <style> :root { [all CSS tokens from style preset] } *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; } html, body { width: [W]px; height: [H]px; overflow: hidden; background: var(--bg); font-family: var(--font-body); position: relative; } .scene { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 80px; opacity: 0; will-change: opacity, transform; } .scene-inner { width: 100%; max-width: 1200px; } [paste CSS from each scene type in scene-library.md] </style> </head> <body> <!-- Cinematic overlay elements — rendered on top of all scenes --> [if film-grain: ON] <canvas id="grain-overlay" width="[W]" height="[H]" style="position:fixed;inset:0;pointer-events:none;opacity:0.025;mix-blend-mode:overlay;z-index:50"></canvas> [end if] [if vignette: ON] <div id="vignette-overlay" style="position:fixed;inset:0;background:radial-gradient(ellipse at center,transparent 35%,rgba(0,0,0,0.65) 100%);pointer-events:none;z-index:51"></div> [end if] [if light-leak: ON] <div id="light-leak" style="position:fixed;inset:0;background:linear-gradient(135deg,rgba(255,220,140,0.5) 0%,rgba(255,255,255,0.3) 45%,transparent 70%);opacity:0;pointer-events:none;z-index:52"></div> [end if] [if letterbox: ON] <div id="lbox-top" style="position:fixed;top:0;left:0;width:[W]px;height:132px;background:#000;z-index:100"></div> <div id="lbox-bot" style="position:fixed;bottom:0;left:0;width:[W]px;height:132px;background:#000;z-index:100"></div> [end if] <!-- Scenes --> [scene HTML from scene-library.md templates, one per selected scene] <script> window.__videoReady = false; window.TOTAL_DURATION_MS = [duration * 1000]; // ── Section timing constants ────────────────────────────────────────────────── const TEASE_START_MS = [N]; const TEASE_END_MS = [N]; const BUILD_START_MS = [N]; const BUILD_END_MS = [N]; const REVEAL_START_MS = [N]; const REVEAL_END_MS = [N]; const PROOF_START_MS = [N]; const PROOF_END_MS = [N]; const CTA_START_MS = [N]; const CTA_END_MS = [N]; // ── Animation helpers ───────────────────────────────────────────────────────── function lerp(a, b, p) { return a + (b - a) * p; } function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); } function easeOutCubic(t) { return 1 - Math.pow(1 - clamp(t, 0, 1), 3); } function easeInOutCubic(t) { return t < 0.5 ? 4*t*t*t : 1 - Math.pow(-2*t+2,3)/2; } function sceneState(t, startMs, endMs) { // Standard scene envelope: fade-in, hold, fade-out if (t < startMs || t >= endMs) return { opacity: 0, ty: 0 }; const prog = (t - startMs) / (endMs - startMs); if (prog < 0.10) { const p = easeOutCubic(prog / 0.10); return { opacity: p, ty: lerp(20, 0, p) }; } if (prog < 0.88) return { opacity: 1, ty: 0 }; // CTA scene: no exit fade (holds until end) if (startMs === CTA_START_MS) return { opacity: 1, ty: 0 }; const p = (prog - 0.88) / 0.12; return { opacity: 1 - easeOutCubic(p), ty: lerp(0, -10, p) }; } function applySceneState(el, state) { el.style.opacity = state.opacity.toFixed(3); el.style.transform = state.ty !== 0 ? `translateY(${state.ty.toFixed(2)}px)` : ''; } // ── Film grain (if enabled) ─────────────────────────────────────────────────── [if film-grain: ON] const grainCanvas = document.getElementById('grain-overlay'); const grainCtx = grainCanvas ? grainCanvas.getContext('2d') : null; const W_GRAIN = [W], H_GRAIN = [H]; function renderGrain(t) { if (!grainCtx) return; const d = grainCtx.createImageData(W_GRAIN, H_GRAIN); const buf = d.data; let seed = (Math.floor(t * 37) ^ 0x5E3779B9) >>> 0; for (let i = 0; i < buf.length; i += 4) { seed = (seed ^ (seed >>> 13)) >>> 0; seed = (seed * 1664525 + 1013904223) >>> 0; const n = seed >>> 24; buf[i] = buf[i+1] = buf[i+2] = n; buf[i+3] = 255; } grainCtx.putImageData(d, 0, 0); } [end if] // ── Light leak (if enabled) ─────────────────────────────────────────────────── [if light-leak: ON] const lightLeakEl = document.getElementById('light-leak'); function renderLightLeak(t) { if (!lightLeakEl) return; const leakStart = REVEAL_START_MS; const leakDur = 500; // ms const lt = t - leakStart; if (lt < 0 || lt > leakDur) { lightLeakEl.style.opacity = 0; return; } const p = lt / leakDur; const v = p < 0.35 ? p / 0.35 : 1 - (p - 0.35) / 0.65; lightLeakEl.style.opacity = (v * 0.55).toFixed(3); } [end if] // ── Main render function ────────────────────────────────────────────────────── window.renderFrame = function(t) { // Cinematic overlays [if film-grain: ON] renderGrain(t); [end if] [if light-leak: ON] renderLightLeak(t); [end if] // ── TEASE SECTION ── // blackout-opener applySceneState(document.querySelector('.blackout-opener'), sceneState(t, TEASE_START_MS, TEASE_START_MS + 1500)); // Opener line appears at 40% of its scene const openerLine = document.querySelector('.opener-line'); if (openerLine) { const opP = clamp((t - (TEASE_START_MS + 600)) / 500, 0, 1); openerLine.style.opacity = easeOutCubic(opP).toFixed(3); openerLine.style.transform = `translateY(${lerp(8, 0, easeOutCubic(opP)).toFixed(2)}px)`; } // tease-problem const tpScene = document.querySelector('.tease-problem'); const tpStart = TEASE_START_MS + 1500; const tpEnd = TEASE_END_MS; applySceneState(tpScene, sceneState(t, tpStart, tpEnd)); const words = tpScene ? tpScene.querySelectorAll('.word') : []; if (words.length) { const stagger = 180, revealStart = tpStart + (tpEnd - tpStart) * 0.15; words.forEach((w, i) => { const ws = revealStart + i * stagger; const wp = clamp((t - ws) / 350, 0, 1); w.style.opacity = easeOutCubic(wp).toFixed(3); w.style.transform = `translateY(${lerp(20, 0, easeOutCubic(wp)).toFixed(2)}px)`; }); const subLine = tpScene.querySelector('.sub-line'); if (subLine) { const slStart = revealStart + words.length * stagger + 200; const slP = clamp((t - slStart) / 400, 0, 1); subLine.style.opacity = easeOutCubic(slP).toFixed(3); } } [if countdown-card exists in this video] // countdown-card (in tease) const cdScene = document.querySelector('.countdown-card'); if (cdScene) { applySceneState(cdScene, sceneState(t, [CD_START_MS], [CD_END_MS])); const cdLabel = document.getElementById('cd-label'); const cdGrid = document.getElementById('cd-grid'); const cdDate = document.getElementById('cd-date'); if (cdLabel) cdLabel.style.opacity = easeOutCubic(clamp((t - [CD_START_MS]) / 300, 0, 1)).toFixed(3); if (cdGrid) cdGrid.style.opacity = easeOutCubic(clamp((t - ([CD_START_MS] + 200)) / 400, 0, 1)).toFixed(3); if (cdDate) cdDate.style.opacity = easeOutCubic(clamp((t - ([CD_START_MS] + 600)) / 400, 0, 1)).toFixed(3); } [end if] // ── BUILD SECTION ── // tension-build const tbScene = document.querySelector('.tension-build'); applySceneState(tbScene, sceneState(t, BUILD_START_MS, BUILD_END_MS)); if (tbScene) { // Particle canvas — agent replaces accent hex with literal preset color const tbCanvas = document.getElementById('tension-canvas'); if (tbCanvas && t >= BUILD_START_MS && t < BUILD_END_MS) { const tbCtx = tbCanvas.getContext('2d'); if (!window.__tensionParticles) { window.__tensionParticles = Array.from({length: 60}, () => ({ x: Math.random() * [W], y: Math.random() * [H], tx: [W]/2 + (Math.random()-0.5)*60, ty: [H]/2 + (Math.random()-0.5)*60, r: Math.random() * 2.5 + 1, })); } const prog = clamp((t - BUILD_START_MS) / (BUILD_END_MS - BUILD_START_MS), 0, 1); tbCtx.clearRect(0, 0, [W], [H]); window.__tensionParticles.forEach(p => { const px = lerp(p.x, p.tx, easeInOutCubic(prog)); const py = lerp(p.y, p.ty, easeInOutCubic(prog)); tbCtx.beginPath(); tbCtx.arc(px, py, p.r, 0, Math.PI * 2); tbCtx.fillStyle = '[ACCENT_HEX_FROM_PRESET]'; // replace with literal hex tbCtx.globalAlpha = easeOutCubic(prog) * 0.55; tbCtx.fill(); tbCtx.globalAlpha = 1; }); } // Build counter (optional label) const buildCounter = document.getElementById('build-counter'); const buildLabel = tbScene.querySelector('.build-label'); if (buildCounter) { const cp = clamp((t - BUILD_START_MS) / ((BUILD_END_MS - BUILD_START_MS) * 0.65), 0, 1); buildCounter.style.opacity = easeOutCubic(clamp((t - BUILD_START_MS) / 300, 0, 1)).toFixed(3); } if (buildLabel) { buildLabel.style.opacity = easeOutCubic(clamp((t - (BUILD_START_MS + 600)) / 400, 0, 1)).toFixed(3); } } // ── REVEAL SECTION ── // reveal-hero const rhScene = document.querySelector('.reveal-hero'); const rhStart = REVEAL_START_MS; const rhEnd = [REVEAL_END_MS — full section if no tagline-card, else midpoint]; applySceneState(rhScene, sceneState(t, rhStart, rhEnd)); if (rhScene) { const flash = document.getElementById('reveal-flash'); const nameEl = document.getElementById('product-name-el'); const tagEl = document.getElementById('tagline-el'); // Flash: triangle wave over 350ms at reveal start if (flash) { const fp = clamp((t - rhStart) / 350, 0, 1); const fv = fp < 0.4 ? fp / 0.4 : 1 - (fp - 0.4) / 0.6; flash.style.opacity = (fv * 0.65).toFixed(3); } // Product name: materialise (cinematic/emotional) or slam (energetic) or fade (minimal) if (nameEl) { const nameStart = rhStart + 220; const nameDur = [700 for cinematic/emotional | 120 for energetic | 450 for minimal]; const np = clamp((t - nameStart) / nameDur, 0, 1); nameEl.style.opacity = easeOutCubic(np).toFixed(3); // cinematic/emotional: blur // [if cinematic or emotional] nameEl.style.filter = `blur(${lerp(10, 0, easeOutCubic(np)).toFixed(2)}px)`; // [if energetic] // nameEl.style.transform = `scale(${lerp(1.12, 1, easeOutCubic(np)).toFixed(4)})`; } // Tagline: after name if (tagEl) { const tagStart = rhStart + 220 + [nameDur] + 150; const tp = clamp((t - tagStart) / 500, 0, 1); tagEl.style.opacity = easeOutCubic(tp).toFixed(3); } } [if tagline-card exists] // tagline-card (second beat of Reveal) const tcScene = document.querySelector('.tagline-card'); applySceneState(tcScene, sceneState(t, [TC_START_MS], REVEAL_END_MS)); if (tcScene) { const tcMain = document.getElementById('tagline-main'); const tcBar = document.getElementById('tagline-bar'); if (tcMain) tcMain.style.opacity = easeOutCubic(clamp((t - [TC_START_MS]) / 500, 0, 1)).toFixed(3); if (tcBar) tcBar.style.transform = `scaleX(${easeOutCubic(clamp((t - ([TC_START_MS]+600)) / 200, 0, 1)).toFixed(3)})`; } [end if] // ── PROOF SECTION ── [if proof-stat] const psScene = document.querySelector('.proof-stat'); applySceneState(psScene, sceneState(t, PROOF_START_MS, PROOF_END_MS)); if (psScene) { const statEl = psScene.querySelector('.stat-value'); const counterEl = document.getElementById('stat-counter'); const labelEl = document.getElementById('stat-label'); const TARGET_NUM = [numeric value — agent fills this in]; const ap = clamp((t - PROOF_START_MS) / 200, 0, 1); if (statEl) statEl.style.opacity = easeOutCubic(ap).toFixed(3); const countDur = (PROOF_END_MS - PROOF_START_MS) * 0.60; const cp = clamp((t - PROOF_START_MS) / countDur, 0, 1); if (counterEl) counterEl.textContent = Math.round(easeOutCubic(cp) * TARGET_NUM).toLocaleString(); const labelStart = PROOF_START_MS + countDur + 80; if (labelEl) labelEl.style.opacity = easeOutCubic(clamp((t - labelStart) / 400, 0, 1)).toFixed(3); } [end if] [if feature-bullet] const fbScene = document.querySelector('.feature-bullet'); applySceneState(fbScene, sceneState(t, PROOF_START_MS, PROOF_END_MS)); if (fbScene) { const iconEl = document.getElementById('bullet-icon'); const mainEl = document.getElementById('bullet-main'); const subEl = document.getElementById('bullet-sub'); if (iconEl) iconEl.style.transform = `scaleX(${easeOutCubic(clamp((t - PROOF_START_MS) / 200, 0, 1)).toFixed(3)})`; if (mainEl) mainEl.style.opacity = easeOutCubic(clamp((t - (PROOF_START_MS + 200)) / 500, 0, 1)).toFixed(3); if (subEl) subEl.style.opacity = easeOutCubic(clamp((t - (PROOF_START_MS + 700)) / 400, 0, 1)).toFixed(3); } [end if] // ── CTA SECTION ── const ctaScene = document.querySelector('.cta-card'); applySceneState(ctaScene, sceneState(t, CTA_START_MS, CTA_END_MS)); if (ctaScene) { const actionEl = document.getElementById('cta-action'); const urlEl = document.getElementById('cta-url'); const accentEl = document.getElementById('cta-accent'); const subEl = document.getElementById('cta-sub'); if (actionEl) actionEl.style.opacity = easeOutCubic(clamp((t - CTA_START_MS) / 350, 0, 1)).toFixed(3); if (urlEl) { const up = clamp((t - (CTA_START_MS + 250)) / 500, 0, 1); urlEl.style.opacity = easeOutCubic(up).toFixed(3); // cinematic/emotional: blur reveal urlEl.style.filter = `blur(${lerp(6, 0, easeOutCubic(up)).toFixed(2)}px)`; } if (accentEl) accentEl.style.transform = `scaleX(${easeOutCubic(clamp((t-(CTA_START_MS+800))/200,0,1)).toFixed(3)})`; if (subEl) subEl.style.opacity = easeOutCubic(clamp((t-(CTA_START_MS+1050))/400,0,1)).toFixed(3); } }; // ── Preview loop (stopped by Playwright before frame capture) ───────────────── let __previewActive = false; let __previewRafId = null; window.__stopPreview = function() { __previewActive = false; if (__previewRafId !== null) { cancelAnimationFrame(__previewRafId); __previewRafId = null; } }; document.fonts.ready.then(() => { window.renderFrame(0); window.__videoReady = true; __previewActive = true; const startTime = performance.now(); function tick() { if (!__previewActive) return; const elapsed = performance.now() - startTime; if (elapsed < window.TOTAL_DURATION_MS) { window.renderFrame(elapsed); __previewRafId = requestAnimationFrame(tick); } else { window.renderFrame(window.TOTAL_DURATION_MS - 1); __previewActive = false; } } __previewRafId = requestAnimationFrame(tick); }); </script> </body> </html>
Design quality rules:
product_name font size: ≥120px for 16:9, ≥80px for 9:16. Non-negotiable.var(--tracking-tight) — always.transform-origin: center center on every element that uses transform..scene: minimum 80px — text must never touch viewport edges.-- token variables. No free hex except on canvas fillStyle (replace [ACCENT_HEX_FROM_PRESET] with literal hex from preset).Narrative structure:
REVEAL_START_MSreveal-hero scene falls within REVEAL_START_MS to REVEAL_END_MScta-card is the final scene, covering CTA_START_MS to CTA_END_MSrenderFrame correctness:
window.renderFrame(t) is a pure function — no side effects outside style writest < startMs (not t <= startMs)animation-delay or @keyframes for scene transitionswindow.__stopPreview() exposed and checks __previewActive flagt each frame (different grain per frame)Readiness signal:
window.__videoReady = false declared before fonts.readywindow.__videoReady = true set ONLY inside document.fonts.ready.then(...)window.renderFrame(0) called inside fonts.ready BEFORE setting __videoReady = trueLayout:
html, body use exact pixel dimensions ([W]px, [H]px)%, vw, vh, rem on body width/heightoverflow: hidden on html, bodyposition: absolute; inset: 0Cinematic effects:
id="grain-overlay", position: fixed, above all scenesid="vignette-overlay", position: fixed, above all scenesid="light-leak", opacity: 0 initially, fires at REVEAL_START_MSz-index: 100Design:
product_name font size ≥ 120px (16:9) or ≥ 80px (9:16)Sound effects:
window.__sfxTimeline present before the preview loopms values derived from actual timing constants — never hardcoded guessesreveal-boom fires at exactly REVEAL_STARTcta-chime fires at exactly CTA_STARTvol: 0.65 (louder than others at 0.55)Determine slug from product_name (kebab-case, ≤30 chars):
bashmkdir -p launch/[slug]
Save HTML: launch/[slug]/product-launch.html
Open for browser preview:
bashopen launch/[slug]/product-launch.html
Run export (replace [skill-root] with path to this skill's directory):
bashbash [skill-root]/scripts/export-video.sh \ launch/[slug]/product-launch.html \ launch/[slug]/product-launch.mp4 \ --duration [total_duration] \ --fps [fps] \ --width [W] \ --height [H] \ [--music path/to/audio.mp3]
First run installs Playwright (~200MB Chromium, cached after first use) and verifies FFmpeg.
## Launch Video: [product_name]
Date: [YYYY-MM-DD] | Tone: [tone] | Duration: [N]s | Aspect: [ratio]
Sections: Tease [0–Ns] → Build [N–Ns] → Reveal [N–Ns] → Proof [N–Ns] → CTA [N–Ns]
Narrative
Tease: [problem_statement — 1 sentence]
Reveal: [product_name] — "[tagline]"
Proof: [proof_stat]
CTA: [cta]
Files
Source: launch/[slug]/product-launch.html
Output: launch/[slug]/product-launch.mp4
Checklist
- [ ] Product name does not appear before reveal section
- [ ] Reveal moment feels distinct — flash/materialise visible
- [ ] Tagline is present and legible
- [ ] Proof stat counter animates
- [ ] CTA URL readable at final frame
- [ ] No blank frames> "Write the tagline yourself. It is the most important 4–6 words in the video — don't AI-generate it lazily." > > "The reveal moment is everything. Everything before it builds tension; the reveal must feel earned." > > "One benefit in the proof section. Trying to show 5 features kills launch video pacing." > > "Match tone to your market: cinematic for B2C premium / Series A+, energetic for dev tools and SaaS, minimal for design-forward products, emotional for consumer / mission-driven." > > Good: "Product launch video, 60 seconds. Product: OpenDirectory. Description: A library of pre-built AI agent skills for Claude, Codex, and Gemini. Covers GTM, content, research, and developer tools. Tagline: 'AI skills, ready to install.' Tone: minimal. Proof: '52+ skills, zero setup.' CTA: 'Browse skills at opendirectory.dev.' Aspect: 16:9." > > ❌ Bad: "launch video for our new product"
Other measured skills in the registry, with their headline benchmark lift.