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Get Started Free →Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
.claude/skills/video-production-buddy-character-rigging/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -50% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -50% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -52% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -7% | 0% |
| case-13 | ✗→✓ | ▲ Improved | -58% | 0% |
Use this skill when building Video Production Buddy rig_plan artifacts or renderer input for local 2D character animation.
json{ "character_id": "mouse", "rig_type": "svg_rig", "parts": [ { "id": "body", "kind": "torso", "layer": 10 }, { "id": "head", "kind": "head", "layer": 30, "parent": "body" }, { "id": "arm_right", "kind": "limb", "layer": 40, "parent": "body" } ], "joints": { "head": { "pivot": [320, 180], "rotation": [-20, 20] }, "arm_right": { "pivot": [390, 310], "rotation": [-70, 95] } } }
coordinate space; prefer explicit SVG-coordinate pivots when using GSAP svgOrigin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/
https://www.remotion.dev/docs/use-current-frame
Other measured skills in the registry, with their headline benchmark lift.