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Get Started Free →UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
.claude/skills/winui3-migration-guide/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-07 | ✗→✓ | ▲ Improved | — | — |
| case-01 | ✗→✓ | ▲ Improved | — | — |
| case-10 | ✗→✓ | ▲ Improved | — | — |
| case-16 | ✗→✗ | = Same ✗ | — | — |
| case-02 | ✗→✗ | = Same ✗ | — | — |
Use this skill when migrating UWP apps to WinUI 3 / Windows App SDK, or when verifying that generated code uses correct WinUI 3 APIs instead of legacy UWP patterns.
All Windows.UI.Xaml.* namespaces move to Microsoft.UI.Xaml.*:
| UWP Namespace | WinUI 3 Namespace | |--------------|-------------------| | Windows.UI.Xaml | Microsoft.UI.Xaml | | Windows.UI.Xaml.Controls | Microsoft.UI.Xaml.Controls | | Windows.UI.Xaml.Media | Microsoft.UI.Xaml.Media | | Windows.UI.Xaml.Input | Microsoft.UI.Xaml.Input | | Windows.UI.Xaml.Data | Microsoft.UI.Xaml.Data | | Windows.UI.Xaml.Navigation | Microsoft.UI.Xaml.Navigation | | Windows.UI.Xaml.Shapes | Microsoft.UI.Xaml.Shapes | | Windows.UI.Composition | Microsoft.UI.Composition | | Windows.UI.Input | Microsoft.UI.Input | | Windows.UI.Colors | Microsoft.UI.Colors | | Windows.UI.Text | Microsoft.UI.Text | | Windows.UI.Core | Microsoft.UI.Dispatching (for dispatcher) |
csharp// ❌ WRONG — Throws InvalidOperationException in WinUI 3 var dialog = new ContentDialog { Title = "Error", Content = "Something went wrong.", CloseButtonText = "OK" }; await dialog.ShowAsync();
csharp// ✅ CORRECT — Set XamlRoot before showing var dialog = new ContentDialog { Title = "Error", Content = "Something went wrong.", CloseButtonText = "OK", XamlRoot = this.Content.XamlRoot // Required in WinUI 3 }; await dialog.ShowAsync();
csharp// ❌ WRONG — UWP API, not available in WinUI 3 desktop var dialog = new Windows.UI.Popups.MessageDialog("Are you sure?", "Confirm"); await dialog.ShowAsync();
csharp// ✅ CORRECT — Use ContentDialog var dialog = new ContentDialog { Title = "Confirm", Content = "Are you sure?", PrimaryButtonText = "Yes", CloseButtonText = "No", XamlRoot = this.Content.XamlRoot }; var result = await dialog.ShowAsync(); if (result == ContentDialogResult.Primary) { // User confirmed }
csharp// ❌ WRONG — CoreDispatcher does not exist in WinUI 3 await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { StatusText.Text = "Done"; });
csharp// ✅ CORRECT — Use DispatcherQueue DispatcherQueue.TryEnqueue(() => { StatusText.Text = "Done"; }); // With priority: DispatcherQueue.TryEnqueue(DispatcherQueuePriority.High, () => { ProgressBar.Value = 100; });
csharp// ❌ WRONG — Window.Current does not exist in WinUI 3 var currentWindow = Window.Current;
csharp// ✅ CORRECT — Use a static property in App public partial class App : Application { public static Window MainWindow { get; private set; } protected override void OnLaunched(LaunchActivatedEventArgs args) { MainWindow = new MainWindow(); MainWindow.Activate(); } } // Access anywhere: App.MainWindow
| UWP API | WinUI 3 API | |---------|-------------| | ApplicationView.TryResizeView() | AppWindow.Resize() | | AppWindow.TryCreateAsync() | AppWindow.Create() | | AppWindow.TryShowAsync() | AppWindow.Show() | | AppWindow.TryConsolidateAsync() | AppWindow.Destroy() | | AppWindow.RequestMoveXxx() | AppWindow.Move() | | AppWindow.GetPlacement() | AppWindow.Position property | | AppWindow.RequestPresentation() | AppWindow.SetPresenter() |
| UWP API | WinUI 3 API | |---------|-------------| | CoreApplicationViewTitleBar | AppWindowTitleBar | | CoreApplicationView.TitleBar.ExtendViewIntoTitleBar | AppWindow.TitleBar.ExtendsContentIntoTitleBar |
csharp// ❌ WRONG — UWP style, no window handle var picker = new FileOpenPicker(); picker.FileTypeFilter.Add(".txt"); var file = await picker.PickSingleFileAsync();
csharp// ✅ CORRECT — Initialize with window handle var picker = new FileOpenPicker(); var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(App.MainWindow); WinRT.Interop.InitializeWithWindow.Initialize(picker, hwnd); picker.FileTypeFilter.Add(".txt"); var file = await picker.PickSingleFileAsync();
| UWP Pattern | WinUI 3 Equivalent | |-------------|-------------------| | CoreDispatcher.RunAsync(priority, callback) | DispatcherQueue.TryEnqueue(priority, callback) | | Dispatcher.HasThreadAccess | DispatcherQueue.HasThreadAccess | | CoreDispatcher.ProcessEvents() | No equivalent — restructure async code | | CoreWindow.GetForCurrentThread() | Not available — use DispatcherQueue.GetForCurrentThread() |
Key difference: UWP uses ASTA (Application STA) with built-in reentrancy blocking. WinUI 3 uses standard STA without this protection. Watch for reentrancy issues when async code pumps messages.
csharp// ❌ WRONG — UWP IBackgroundTask public sealed class MyTask : IBackgroundTask { public void Run(IBackgroundTaskInstance taskInstance) { } }
csharp// ✅ CORRECT — Windows App SDK AppLifecycle using Microsoft.Windows.AppLifecycle; // Register for activation var args = AppInstance.GetCurrent().GetActivatedEventArgs(); if (args.Kind == ExtendedActivationKind.AppNotification) { // Handle background activation }
| Scenario | Packaged App | Unpackaged App | |----------|-------------|----------------| | Simple settings | ApplicationData.Current.LocalSettings | JSON file in LocalApplicationData | | Local file storage | ApplicationData.Current.LocalFolder | Environment.GetFolderPath(SpecialFolder.LocalApplicationData) |
All GetForCurrentView() patterns are unavailable in WinUI 3 desktop apps:
| UWP API | WinUI 3 Replacement | |---------|-------------------| | UIViewSettings.GetForCurrentView() | Use AppWindow properties | | ApplicationView.GetForCurrentView() | AppWindow.GetFromWindowId(windowId) | | DisplayInformation.GetForCurrentView() | Win32 GetDpiForWindow() or XamlRoot.RasterizationScale | | CoreApplication.GetCurrentView() | Not available — track windows manually | | SystemNavigationManager.GetForCurrentView() | Handle back navigation in NavigationView directly |
UWP unit test projects do not work with WinUI 3. You must migrate to the WinUI 3 test project templates.
| UWP | WinUI 3 | |-----|---------| | Unit Test App (Universal Windows) | Unit Test App (WinUI in Desktop) | | Standard MSTest project with UWP types | Must use WinUI test app for Xaml runtime | | [TestMethod] for all tests | [TestMethod] for logic, [UITestMethod] for XAML/UI tests | | Class Library (Universal Windows) | Class Library (WinUI in Desktop) |
csharp// ✅ WinUI 3 unit test — use [UITestMethod] for any XAML interaction [UITestMethod] public void TestMyControl() { var control = new MyLibrary.MyUserControl(); Assert.AreEqual(expected, control.MyProperty); }
Key: The [UITestMethod] attribute tells the test runner to execute the test on the XAML UI thread, which is required for instantiating any Microsoft.UI.Xaml type.
Windows.UI.Xaml.* using directives with Microsoft.UI.Xaml.*Windows.UI.Colors with Microsoft.UI.ColorsCoreDispatcher.RunAsync with DispatcherQueue.TryEnqueueWindow.Current with App.MainWindow static propertyXamlRoot to all ContentDialog instancesInitializeWithWindow.Initialize(picker, hwnd)MessageDialog with ContentDialogApplicationView/CoreWindow with AppWindowCoreApplicationViewTitleBar with AppWindowTitleBarGetForCurrentView() calls with AppWindow equivalentsIBackgroundTask with AppLifecycle activationnet10.0-windows10.0.22621.0, add <UseWinUI>true</UseWinUI>[UITestMethod] for XAML tests| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-16 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-07 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-02 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-15 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-05 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-08 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-06 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-17 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-21 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-19 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-20 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-13 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-18 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-09 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-14 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-12 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-03 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-01 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-04 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-10 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-11 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-22 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +14 percentage points is the difference between those two pass rates over the 22 comparable cases.
The per-case answers from this run were removed by the retention sweep, so the case table below shows the verdicts without the text either arm produced. The counts above were recorded at the time and are unaffected. Answers are now kept for 180 days.
Other measured skills in the registry, with their headline benchmark lift.