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Inject constraints → force creative response → extract transferable principles. Orchestrates constraint injection, response generation, and principle extraction.
Passed 16 of 23 test cases with the skill, and 14 of 23 without it.
and 4 more in the full report
6 fixed10 passed either way3 still failing4 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
Our team is stuck in a rut trying to lower customer acquisition costs for an enterprise B2B platform. I want you to run an ideation exercise: introduce radical operational and resource boundaries that make our usual marketing tactics impossible, construct viable campaigns that fulfill our growth targets under those extreme conditions, and isolate the general strategic tenets that remain valuable under normal operating conditions.
| Checked | Without skill | With skill |
|---|---|---|
| The response contains a minimum of 5 injected constraints. | Missed | Passed |
| The response provides at least 3 creative solutions that work under the constraints. | Passed | Passed |
| The response extracts at least 3 core strategic principles. | Passed | Passed |
The instructions your model reads when the skill loads.
Inject constraints → force creative response → extract transferable principles.
Generate extreme constraints across multiple types (resource, time, scale, audience, material, inversion, context). Each constraint should make the current approach impossible, forcing genuinely new thinking.
For each constraint, generate a creative solution that satisfies both the original problem AND the constraint. No "impossible" — find a way. Use constraint-response SOP.
From each constrained solution, extract the underlying principle that made it work. Identify which principles apply even WITHOUT the constraint — these are the creative gold.
| Metric | Floor |
|---|---|
| Constraints injected | ≥5 |
| Constraint-forced solutions | ≥3 |
| Transferable principles extracted | ≥3 |
| Principles validated as novel | ≥2 |
| SOP | Role |
|---|---|
| constraint-response | Stage 2 — generate solutions under constraints |
| perspective-synthesis | Stage 3 — synthesize principles into report |
| novelty-scoring | Post — score novelty of extracted principles |
Optional, no fixed order; the final leaf is always a sop.
test cases passed, vs 14 / 23 without
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