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Tactic for building is-a and part-of hierarchies — establish parent-child relationships, verify transitivity, detect cycles.
Passed 16 of 20 test cases with the skill, and 13 of 20 without it.
and 3 more in the full report
6 fixed12 passed either way2 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
Create parent-child taxonomic connections for Automotive Systems covering Engine, Internal Combustion Engine, Cylinder Block, and Piston. Output the batch of structural definitions.
| Checked | Without skill | With skill |
|---|---|---|
| Emits at least 3 component_of or instance_of edges | Missed | Passed |
The instructions your model reads when the skill loads.
Build taxonomic hierarchies using component_of and instance_of edges. Ensure hierarchies are acyclic, transitive, and complete.
Optional, no fixed order; the final leaf is always a sop.
| Tactic | When to use |
|---|---|
| knowledge-structuring-consistency-checking | Tactic for verifying ontology consistency — detect contradictions, cycles, orphans, and type violations. |
Optional, no fixed order; the final leaf is always a sop.
| SOP | When to use |
test cases passed, vs 13 / 20 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.