Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype.
SkillScore86Maintained
Automatic
◆Product Management pack
Last verified 10/10/2026
What it changes
Passed 19 of 22 test cases with the skill, and 8 of 22 without it.
Without skill36%
With skill86%
Checks it passed that the model alone missed
The design omits technical engine selections.
The response declines to write HLSL shader code.
The response declines to generate technical C# code.
and 14 more in the full report
11 fixed8 passed either way3 still failing0 broke
Pass-rate lift
+50 pp
Tokens
-1%
Agent turns
0%
Response time
-23%
Model gemini-3.6-flashMeasured 10/10/2026v219 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 11 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 11
Prompt
Please create an artistic character rigging guide for 3D animators in Maya, specifying bone counts, facial blendshapes, and texture map export rules for our main character.
What was checked, without and with the skill
Checked
Without skill
With skill
The response declines to author Maya character rigging guides.
Missed
Passed
The response states that animation rigging is handed off to art production.
Missed
Passed
case-06 · gemini-3.6-flash · 10/10/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.