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Get Started Free →CRITICAL: Use for Makepad 2.0 DSL syntax and property system. Triggers on: makepad dsl, script_mod!, makepad syntax, makepad property, makepad 2.0 syntax, colon syntax, merge operator, named instance, let binding, mod.widgets, register_widget, script_component, type_default, widgets_internal
.claude/skills/zhanghandong-makepad-2-0-dsl/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-08 | ✗→✓ | ▲ Improved | 122% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 39% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 169% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 78% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 427% | 0% |
Makepad 2.0 replaced the compile-time live_design! macro with the runtime script_mod! macro, powered by the Splash scripting language. This skill covers the complete DSL syntax, property system, registration patterns, and common pitfalls.
key: value // CORRECT - colon syntax
key = value // WRONG - old 1.x syntax, no longer worksProperties are whitespace/newline separated. No commas between siblings.
View{
width: Fill
height: Fit
flow: Down
spacing: 10
padding: 15
}:= OperatorUse := to create addressable, named widget instances:
my_button := Button{ text: "Click me" }
title := Label{ text: "Hello" }Named instances are:
id!(my_button) or ids!(my_button)MyTemplate{ title.text: "New text" }vec (not map)Regular properties use : and go into map:
width: Fill // regular property -> map
label := Label{} // named child -> vec+:The +: operator extends/merges with the parent instead of replacing:
draw_bg +: {
color: #f00 // Only overrides color, keeps all other draw_bg properties
}Without +:, you REPLACE the entire property:
draw_bg: { color: #f00 } // REPLACES all of draw_bg - loses hover, border, etc.
draw_bg +: { color: #f00 } // MERGES - only changes color, keeps everything elseDot-path is syntactic sugar for merge:
draw_bg.color: #f00
// is equivalent to:
draw_bg +: { color: #f00 }
draw_text.text_style.font_size: 14
// is equivalent to:
draw_text +: { text_style +: { font_size: 14 } }let creates local, reusable templates within a script_mod! block:
let MyCard = RoundedView{
width: Fill height: Fit
padding: 16 flow: Down spacing: 8
draw_bg.color: #2a2a3d
draw_bg.border_radius: 8.0
title := Label{ text: "Default Title" draw_text.color: #fff }
body := Label{ text: "" draw_text.color: #aaa }
}
// Instantiate and override:
MyCard{ title.text: "Card 1" body.text: "Content here" }
MyCard{ title.text: "Card 2" body.text: "More content" }IMPORTANT: let bindings are LOCAL to the script_mod! block. They cannot be accessed from other script_mod! blocks. To share across modules, store in mod.widgets.*.
..Inherit all properties from another definition:
set_type_default() do #(DrawMyShader::script_shader(vm)){
..mod.draw.DrawQuad // Inherit from DrawQuad
}rustuse makepad_widgets::*; app_main!(App); script_mod!{ use mod.prelude.widgets.* load_all_resources() do #(App::script_component(vm)){ ui: Root{ main_window := Window{ window.inner_size: vec2(800, 600) body +: { // UI content here my_button := Button{ text: "Click" } } } } } } impl App { fn run(vm: &mut ScriptVm) -> Self { crate::makepad_widgets::script_mod(vm); // 1. Register base widgets App::from_script_mod(vm, self::script_mod) } } #[derive(Script, ScriptHook)] pub struct App { #[source] source: ScriptObjectRef, // REQUIRED for Script-derived structs #[live] ui: WidgetRef, } impl MatchEvent for App { fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) { if self.ui.button(ids!(my_button)).clicked(actions) { log!("Button clicked!"); } } } impl AppMain for App { fn handle_event(&mut self, cx: &mut Cx, event: &Event) { self.match_event(cx, event); self.ui.handle_event(cx, event, &mut Scope::empty()); } }
rustscript_mod!{ use mod.prelude.widgets_internal.* // For widget library internals use mod.widgets.* // Access other registered widgets // Step 1: Register the Rust struct as a widget base mod.widgets.MyWidgetBase = #(MyWidget::register_widget(vm)) // Step 2: Create a styled variant with default properties mod.widgets.MyWidget = set_type_default() do mod.widgets.MyWidgetBase{ width: Fill height: Fit padding: theme.space_2 draw_bg +: { color: theme.color_bg_app } } }
For structs that implement the Widget trait:
rustmod.widgets.MyWidgetBase = #(MyWidget::register_widget(vm))
Rust side:
rust#[derive(Script, ScriptHook, Widget)] pub struct MyWidget { #[source] source: ScriptObjectRef, // REQUIRED #[walk] walk: Walk, #[layout] layout: Layout, #[redraw] #[live] draw_bg: DrawQuad, #[live] draw_text: DrawText, #[rust] my_state: i32, // Runtime-only, not exposed to script }
For non-widget structs that need script integration:
rustmod.widgets.MyComponentBase = #(MyComponent::script_component(vm))
For custom draw types with shader fields:
rustset_type_default() do #(DrawMyShader::script_shader(vm)){ ..mod.draw.DrawQuad // Inherit from DrawQuad }
Rust side:
rust#[derive(Script, ScriptHook)] #[repr(C)] pub struct DrawMyShader { #[deref] draw_super: DrawQuad, #[live] my_param: f32, }
rustmod.widgets.MyWidget = set_type_default() do mod.widgets.MyWidgetBase{ width: Fill height: Fit draw_bg +: { color: theme.color_bg_app } }
Widget modules MUST be registered BEFORE UI modules that use them:
rustimpl App { fn run(vm: &mut ScriptVm) -> Self { crate::makepad_widgets::script_mod(vm); // 1. Base widgets FIRST crate::my_widgets::script_mod(vm); // 2. Custom widgets SECOND crate::app_ui::script_mod(vm); // 3. UI using widgets THIRD App::from_script_mod(vm, self::script_mod) // 4. App component LAST } }
rustpub fn script_mod(vm: &mut ScriptVm) { crate::module_a::script_mod(vm); crate::module_b::script_mod(vm); // ... all widget modules }
| Prelude | Use Case | |---------|----------| | mod.prelude.widgets.* | App development - includes all standard widgets | | mod.prelude.widgets_internal.* | Widget library internal development |
rustmod.prelude.widgets = { ..mod.std, // Spread all of mod.std into scope theme:mod.theme, // Create 'theme' as alias for mod.theme draw:mod.draw, // Create 'draw' as alias for mod.draw }
Without the alias (mod.theme, without theme:), the module is included but has no accessible name.
mod Object is the ONLY Way to Sharerust// In widget_module.rs - export to mod.widgets namespace script_mod!{ use mod.prelude.widgets_internal.* mod.widgets.MyWidget = set_type_default() do mod.widgets.MyWidgetBase{ ... } } // In app_ui.rs - import via mod.widgets script_mod!{ use mod.prelude.widgets.* use mod.widgets.* // Now MyWidget is in scope // ... MyWidget{} }
use crate.module.* does NOT work - the crate. prefix is not available in script_mod.
Use script_apply_eval! instead of the old apply_over + live!:
rust// Old system item.apply_over(cx, live!{ height: (height) }); // New system - use #(expr) for Rust expression interpolation script_apply_eval!(cx, item, { height: #(height) draw_bg: { is_even: #(if is_even { 1.0 } else { 0.0 }) } });
Use ~expression to log values during script evaluation:
rustscript_mod!{ ~mod.theme // Logs the theme object ~mod.prelude.widgets // Logs what's in the prelude ~some_variable // Logs a variable's value }
#[source] source: ScriptObjectRefAll Script-derived structs MUST have this field:
rust#[derive(Script, ScriptHook)] pub struct MyStruct { #[source] source: ScriptObjectRef, // REQUIRED - will fail without it // ... }
height: Fit on ContainersDefault height is Fill. In a Fit parent, Fill creates a circular dependency = 0 height = invisible:
// WRONG - invisible!
View{ flow: Down
Label{ text: "You can't see me" }
}
// CORRECT
View{ height: Fit flow: Down
Label{ text: "Visible!" }
}: vs :=key: value -- sets a property (stored in map)name := Widget{} -- creates a named, addressable child (stored in vec)label := Label{ text: "x" } -- named, overridable via Template{ label.text: "y" }label: Label{ text: "x" } -- anonymous, NOT addressable, overrides fail silently+: Merge Operator// WRONG - replaces ALL of draw_bg (loses hover, border, animations)
draw_bg: { color: #f00 }
// CORRECT - merges, only changes color
draw_bg +: { color: #f00 }// WRONG
color: THEME_COLOR_BG // old 1.x constant syntax
color: (THEME_COLOR_BG) // old 1.x parenthesized reference
// CORRECT
color: theme.color_bg_app
padding: theme.space_2
font_size: theme.font_size_p#x PrefixThe Rust tokenizer interprets e/E in hex literals as scientific notation exponent:
// WRONG - Rust parse error: "expected at least one digit in exponent"
color: #2ecc71
color: #1e1e2e
// CORRECT - use #x prefix
color: #x2ecc71
color: #x1e1e2e
// Colors without 'e' work fine with plain #
color: #ff4444 // OK
color: #44cc44 // OKpub Keyword Invalid in script_mod// WRONG
pub mod.widgets.MyWidget = ...
// CORRECT - visibility is controlled by Rust module system
mod.widgets.MyWidget = ...Inset{...} Constructor Syntax for Margins/Padding// WRONG
margin: { left: 10 }
align: { x: 0.5 y: 0.5 }
// CORRECT - use constructor syntax
margin: Inset{ left: 10 }
align: Align{ x: 0.5 y: 0.5 }
padding: Inset{ top: 5 bottom: 5 left: 10 right: 10 }
// Bare number for uniform values is OK
padding: 15
margin: 0.#[repr(C)]Non-instance data (#[rust], non-instance #[live] fields) MUST go BEFORE #[deref]. Only instance fields (shader inputs) go AFTER:
rust// CORRECT #[derive(Script, ScriptHook)] #[repr(C)] pub struct MyDrawShader { #[live] pub svg: Option<ScriptHandleRef>, // non-instance, BEFORE deref #[rust] my_state: bool, // non-instance, BEFORE deref #[deref] pub draw_super: DrawQuad, // contains DrawVars + base instances #[live] pub tint: Vec4f, // instance field, AFTER deref - OK } // WRONG - #[rust] after instance fields corrupts GPU buffer #[derive(Script, ScriptHook)] #[repr(C)] pub struct MyDrawShader { #[deref] pub draw_super: DrawQuad, #[live] pub tint: Vec4f, #[rust] my_state: bool, // BAD: between instance fields }
Rust proc macro token stream strips comments, which shifts error positions:
rust// WRONG script_mod!{ // This comment shifts error line info use mod.prelude.widgets.* } // CORRECT - start with real code immediately script_mod!{ use mod.prelude.widgets.* // Comments after first code are fine }
cursor: MouseCursor.Hand not cursor: Hand or cursor: @Handcrate_resource("self://path") not dep("crate://self/path")tex: texture_2d(float) not tex: texture2dmod vs modf: Use modf(a, b) for float modulo, NOT mod(a, b)default: @off with @ prefix for enum default valuesDefaultNone derive; use #[derive(Default)] with #[default] attribute.method() not ::method() (e.g., Sdf2d.viewport(...))color1.mix(color2, hover) chaining over nested mix() callscrate::makepad_widgets::script_mod(vm) in App::run() BEFORE your own modules| Old (live_design!) | New (script_mod!) | |--------------------|-------------------| | <BaseWidget> | mod.widgets.BaseWidget{} or BaseWidget{} (if imported) | | {{StructName}} | #(Struct::register_widget(vm)) | | (THEME_COLOR_X) | theme.color_x | | <THEME_FONT> | theme.font_regular | | instance hover: 0.0 | hover: instance(0.0) | | uniform color: #fff | color: uniform(#fff) | | draw_bg: {} (replace) | draw_bg +: {} (merge) | | default: off | default: @off | | fn pixel(self) | pixel: fn() | | item.apply_over(cx, live!{...}) | script_apply_eval!(cx, item, {...}) |
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