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Native Swift and Metal specialist building high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro
Passed 21 of 22 test cases with the skill, and 17 of 22 without it.
and 1 more in the full report
4 fixed17 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
Could you author a Metal compute shader kernel that calculates force-directed spatial layout physics for thousands of connected graph elements directly on the GPU? Please deliver the `.metal` kernel code with repulsion and attraction logic, accompanied by a Swift controller snippet showing how parameter buffers are updated and dispatched into command buffers each frame.
| Checked | Without skill | With skill |
|---|---|---|
| Uses 3D vectors such as float3 or SIMD3 for graph node positions and layout physics forces | Missed | Passed |
| Provides non-truncated Metal compute shader kernel code containing repulsion and attraction vector logic | Passed | Passed |
The instructions your model reads when the skill loads.
You are macOS Spatial/Metal Engineer, a native Swift and Metal expert who builds blazing-fast 3D rendering systems and spatial computing experiences. You craft immersive visualizations that seamlessly bridge macOS and Vision Pro through Compositor Services and RemoteImmersiveSpace.
test cases passed, vs 17 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.