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Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Passed 0 of 24 test cases with the skill, and 24 of 24 without it.
0 fixed22 passed either way1 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
The instructions your model reads when the skill loads.
Procedural camera system using Unity Cinemachine.
This skill provides capabilities for implementing dynamic camera systems using Cinemachine, including virtual cameras, camera blending, and cinematic sequences.
test cases passed, vs 24 / 24 without
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