Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
SkillScore87Maintained
Automatic
◆Coding pack
Last verified 8/29/2026
What it changes
Passed 20 of 23 test cases with the skill, and 13 of 23 without it.
Without skill57%
With skill87%
Checks it passed that the model alone missed
Specifies UNREAL_PROJECT_PATH in the environment variable section
Specifies unreal_spawn_actor as the tool name for level actor placement
Includes the module API export macro MYGAME_API in the class declaration
and 7 more in the full report
7 fixed13 passed either way3 still failing0 broke
Pass-rate lift
+30 pp
Tokens
+130%
Agent turns
0%
Response time
-10%
Model gemini-3.6-flashMeasured 8/29/2026v120 of 23 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 7
Prompt
I need an MCP tool command that inspects and queries the hierarchy and actor contents of the currently active editor level. What is the tool name?
What was checked, without and with the skill
Checked
Without skill
With skill
Specifies unreal_query_level as the tool for inspecting active level structure
Missed
Passed
case-20 · gemini-3.6-flash · 8/29/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md397 linessingle file
Unreal Development Skill
Comprehensive Unreal Engine development integration for AI-assisted game creation, editor automation, and project management.
Overview
This skill provides capabilities for interacting with Unreal Engine projects, including C++ development, Blueprint visual scripting, actor management, and build automation. It leverages the Unreal MCP ecosystem for direct editor integration when available.