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Utility AI skill for scoring functions and decision making.
Passed 18 of 21 test cases with the skill, and 16 of 21 without it.
3 fixed16 passed either way2 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
Write a TypeScript function that evaluates cover spot desirability based on distance from the NPC. Instead of using a simple linear decrease where utility drops uniformly per meter, model rapid loss of desirability as distance grows past immediate reach.
| Checked | Without skill | With skill |
|---|---|---|
| Apply exponential decay to score distance values | Missed | Passed |
The instructions your model reads when the skill loads.
Utility-based AI decision making.
test cases passed, vs 16 / 21 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.