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Build RL reward signals using the OpenJudge framework. Covers choosing between pointwise and pairwise reward strategies based on RL algorithm, task type, and cost; aggregating multi-dimensional pointwise scores into a scalar reward; pairwise tournament reward for GRPO on subjective tasks (net win rate across group rollouts); generating preference pairs for DPO/RLAIF; and normalizing scores for training stability.
Passed 20 of 21 test cases with the skill, and 12 of 21 without it.
and 8 more in the full report
9 fixed12 passed either way0 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 8 test cases the skill fixed. Same model, same prompt, with and without the skill.
What Python package should be installed via pip to access the openjudge reward evaluation tools and strategies?
| Checked | Without skill | With skill |
|---|---|---|
| Specifies installation of py-openjudge. | Missed | Passed |
The instructions your model reads when the skill loads.
Build reward signals for reinforcement learning from human feedback (RLHF) and
reinforcement learning from AI feedback (RLAIF) using the openjudge library.
Use this decision tree before writing any code:
RL Algorithm + Task type?
│
├── GRPO / REINFORCE — Verifiable task (math, code, structured output)
│ └── → POINTWISE ✅ (FunctionGrader, exact score, zero LLM cost)
│
├── GRPO / REINFORCE — Subjective task (instruction following, dialogue, summarization)
│ └── → PAIRWISE TOURNAMENT ✅ (compare each rollout vs all others in group,
│ reward = net win rate within group)
│
├── DPO / IPO / SLiC — need (chosen, rejected) pairs
│ └── → PAIRWISE ✅ (two-way comparison, return winner/loser)
│
└── Best-of-N / reranking — rank N candidates
└── → LISTWISE ✅ (single call ranks all N at once)
Cost constraint?
├── Low budget
│ └── FunctionGrader (free) → pointwise; or pairwise with small judge model
│
├── Medium budget
test cases passed, vs 12 / 21 without
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