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Get Started Free →Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.
.claude/skills/aiskillstore-art-style-creator/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -13% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 19% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -12% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 62% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 58% | 0% |
This skill guides the creation of comprehensive art style definitions for visual projects.
Gather project context:
Define the color system. See color-theory.md for detailed guidance.
Ask for:
Establish line characteristics. See line-and-shape.md for details.
Define:
Define shape characteristics. See line-and-shape.md.
Specify:
Set layout rules. See composition-lighting.md.
Define:
Define lighting style. See composition-lighting.md.
Specify:
Set detail approach. See texture-mood.md.
Define:
Establish emotional baseline. See texture-mood.md.
Specify:
Document technical requirements. See technical-specs.md.
Define:
Output the complete art style definition using the template below.
markdown# [PROJECT NAME] — Art Style Guide ## Overview **Project**: [Name] **Style Name**: [Unique identifier] **Version**: 1.0 ### Vision Statement [2-3 sentences describing the visual vision] ### Key Words [5-7 words capturing the essence] --- ## 1. Color Palette ### Primary Palette | Role | Color | Hex | Usage | |------|-------|-----|-------| | Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] | | Secondary | [Name] | #XXXXXX | [30% - supporting elements] | | Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] | ### Extended Palette - Highlight: #XXXXXX - Shadow: #XXXXXX - Neutrals: #XXXXXX, #XXXXXX ### Color Rules - [Rule 1] - [Rule 2] ### Forbidden Colors - [Color]: [Reason] --- ## 2. Line Work - **Outline**: [Full/Partial/None/Color holds] - **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution] - **Quality**: [Clean/Sketchy/Geometric/Organic] - **FG weight**: [Weight] - **BG weight**: [Weight] - **Line color**: [Black/Colored/Color holds] --- ## 3. Shape Language - **Dominant shape**: [Circle/Square/Triangle/Mixed] - **Complexity**: [Simple/Moderate/Complex] - **Edges**: [Sharp/Rounded/Mixed] - **Heroes**: [Shape description] - **Villains**: [Shape description] - **Environments**: [Geometric/Organic/Mixed] - **Silhouette priority**: [High/Medium/Low] --- ## 4. Composition - **Framing**: [Rule of thirds/Golden ratio/etc.] - **Symmetry**: [Symmetric/Asymmetric/Varied] - **Depth layers**: [FG/MG/BG treatment] - **Perspective**: [Type] - **Hierarchy method**: [Size/Contrast/Color/Position] - **Negative space**: [Minimal/Moderate/Abundant] --- ## 5. Lighting - **Brightness**: [Dark/Dim/Neutral/Bright] - **Contrast**: [Low/Medium/High] - **Shadow style**: [Gradient/Cel-shaded/Hatched/None] - **Light direction**: [Default direction] - **Hardness**: [Soft/Medium/Hard] - **Shadow color**: [Black/Colored] at [opacity]% - **Atmosphere**: [Effects if any] --- ## 6. Texture & Detail - **Detail level**: [Minimal/Low/Medium/High] - **Texture style**: [Painted/Flat/Stylized/etc.] - **Focus areas**: [High detail] - **Background**: [Low detail] - **Weathering**: [None/Subtle/Visible] - **Grain**: [None/Subtle/Visible] --- ## 7. Mood & Tone - **Core emotion**: [Emotion] at [intensity] - **Tone**: [Light ↔ Dark position] - **Energy**: [Calm/Moderate/Energetic] - **Genre**: [Genre] - **Avoid**: [Elements that break mood] --- ## 8. Technical Specs - **Working**: [Dimensions] at [DPI] - **Export**: [Dimensions] at [DPI] - **Color mode**: [RGB/CMYK] - **Formats**: [Working] → [Export formats] - **Character size**: [Dimensions] - **Environment size**: [Dimensions] - **Icon size**: [Dimensions] --- ## 9. References ### Primary Influences 1. [Influence]: [What to take] 2. [Influence]: [What to take] ### Avoid - [Style/Work]: [Why] --- ## 10. Do's and Don'ts ### Do - [Correct practice] - [Correct practice] ### Don't - [Incorrect practice] - [Incorrect practice]
Load these as needed for detailed guidance:
For rapid style definition, use these genre presets as starting points:
| Genre | Colors | Lines | Shapes | Lighting | Detail | |-------|--------|-------|--------|----------|--------| | Anime | Saturated, clean | Clean, variable weight | Soft, appealing | Cel-shaded | Medium | | Cartoon | Bright, primary | Bold outlines | Round, exaggerated | Flat/minimal | Low | | Realistic | Natural, full range | No outline | Complex, accurate | Gradient | High | | Pixel Art | Limited palette | Sharp, 1px | Blocky, simplified | Dithered | Low | | Noir | Mono + accent | Heavy contrast | Stark, geometric | High contrast | Medium | | Fantasy | Rich, varied | Flowing, ornate | Organic, majestic | Dramatic | High | | Sci-Fi | Cool, neon accents | Clean, geometric | Streamlined | Artificial | Medium-High | | Horror | Desaturated, sickly | Jagged, broken | Distorted | Low key | Varied | | Minimalist | Limited, pastel | None or thin | Simple geometric | Flat | Minimal |
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-17 | fail→fail | 20,659 | 26,467 | +28% | 1 | 1 | 0% | 2,947 | 5,947 | +102% | 0 | 0 | — |
case-09 | fail→fail | 20,228 | 11,933 | -41% | 1 | 1 | 0% | 2,261 | 3,387 | +50% | 0 | 0 | — |
case-10 | pass→pass | 23,058 | 16,808 | -27% | 1 | 1 | 0% | 2,533 | 4,147 | +64% | 0 | 0 | — |
case-01 | fail→pass | 45,972 | 28,399 | -38% | 1 | 1 | 0% | 6,950 | 6,072 | -13% | 0 | 0 | — |
case-02 | fail→pass | 45,295 | 32,846 | -27% | 1 | 1 | 0% | 5,826 | 6,912 | +19% | 0 | 0 | — |
case-03 | fail→pass | 59,175 | 31,058 | -48% | 1 | 1 | 0% | 8,292 | 7,284 | -12% | 0 | 0 | — |
case-04 | pass→pass | 22,919 | 23,433 | +2% | 1 | 1 | 0% | 2,527 | 4,942 | +96% | 0 | 0 | — |
case-05 | fail→fail | 22,570 | 12,360 | -45% | 1 | 1 | 0% | 2,663 | 4,088 | +54% | 0 | 0 | — |
case-06 | pass→pass | 24,347 | 14,657 | -40% | 1 | 1 | 0% | 2,924 | 4,798 | +64% | 0 | 0 | — |
case-07 | fail→fail | 19,113 | 29,849 | +56% | 1 | 1 | 0% | 2,740 | 6,432 | +135% | 0 | 0 | — |
case-08 | fail→pass | 23,969 | 18,968 | -21% | 1 | 1 | 0% | 2,776 | 4,487 | +62% | 0 | 0 | — |
case-11 | fail→pass | 15,739 | 13,863 | -12% | 1 | 1 | 0% | 2,317 | 3,670 | +58% | 0 | 0 | — |
case-12 | pass→pass | 17,315 | 15,945 | -8% | 1 | 1 | 0% | 2,546 | 4,034 | +58% | 0 | 0 | — |
case-13 | fail→fail | 22,069 | 17,331 | -21% | 1 | 1 | 0% | 3,069 | 4,175 | +36% | 0 | 0 | — |
case-14 | pass→pass | 16,063 | 13,146 | -18% | 1 | 1 | 0% | 2,447 | 4,372 | +79% | 0 | 0 | — |
case-15 | fail→fail | 19,982 | 22,018 | +10% | 1 | 1 | 0% | 2,875 | 4,959 | +72% | 0 | 0 | — |
case-16 | pass→pass | 20,463 | 13,619 | -33% | 1 | 1 | 0% | 2,373 | 4,511 | +90% | 0 | 0 | — |
case-18 | fail→fail | 23,537 | 27,232 | +16% | 1 | 1 | 0% | 2,758 | 5,817 | +111% | 0 | 0 | — |
case-19 | pass→pass | 23,632 | 18,492 | -22% | 1 | 1 | 0% | 2,887 | 4,546 | +57% | 0 | 0 | — |
case-20 | pass→pass | 15,455 | 14,559 | -6% | 1 | 1 | 0% | 1,570 | 4,098 | +161% | 0 | 0 | — |
case-21 | pass→pass | 14,915 | 22,727 | +52% | 1 | 1 | 0% | 3,304 | 6,722 | +103% | 0 | 0 | — |
case-22 | pass→pass | 18,284 | 17,975 | -2% | 1 | 1 | 0% | 2,114 | 4,466 | +111% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +23 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.