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Create new jutsu/skills for SHINOBI WAY game.
Passed 21 of 22 test cases with the skill, and 9 of 22 without it.
and 19 more in the full report
12 fixed9 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
For an A-rank forbidden technique 'Blood Needle' in game constants that sacrifices user health to bypass all enemy armor and spirit resistances, what damage type enum should be used instead of standard physical or elemental types?
| Checked | Without skill | With skill |
|---|---|---|
| Uses SkillTier.FORBIDDEN tier enum | Missed | Passed |
| Uses DamageType.TRUE for damage type | Passed | Passed |
The instructions your model reads when the skill loads.
This skill helps create new game skills (jutsu) for the SHINOBI WAY: THE INFINITE TOWER roguelike game.
Activate when the user wants to:
Ask the user for:
fireball, chidori_stream)Tier Guidelines:
| Tier | Rank | INT Req | Description |
|---|---|---|---|
| BASIC | E-D | 0-6 | Academy fundamentals, taijutsu, basic tools |
| ADVANCED | C-B | 8-12 | Chunin-level techniques, elemental jutsu |
| HIDDEN | B-A | 14-18 | Jonin/Clan secret techniques |
| FORBIDDEN | A-S | 16-20 | Dangerous, high-risk techniques |
| KINJUTSU | S+ | 20-24 | Ultimate forbidden arts |
Ask the user which action type:
test cases passed, vs 9 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.