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Get Started Free →Automated end-to-end UI testing and verification on an Android Emulator using ADB.
.claude/skills/android-ui-verification/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-20 | ✗→✓ | ▲ Improved | — | — |
| case-07 | ✗→✓ | ▲ Improved | — | — |
| case-13 | ✗→✓ | ▲ Improved | — | — |
| case-22 | ✗→✓ | ▲ Improved | — | — |
| case-12 | ✗→✓ | ▲ Improved | — | — |
This skill provides a systematic approach to testing React Native applications on an Android emulator using ADB commands. It allows for autonomous interaction, state verification, and visual regression checking.
adb installed and in PATH.Before interacting, always verify the screen resolution to ensure tap coordinates are accurate.
bashadb shell wm size
Note: Layouts are often scaled. Use the physical size returned as the base for coordinate calculations.
Use the uiautomator dump to find the exact bounds of UI elements (buttons, inputs).
bashadb shell uiautomator dump /sdcard/view.xml && adb pull /sdcard/view.xml ./artifacts/view.xml
Search the view.xml for text, content-desc, or resource-id. The bounds attribute [x1,y1][x2,y2] defines the clickable area.
adb shell input tap <x> <y> (Use the center of the element bounds).adb shell input swipe <x1> <y1> <x2> <y2> <duration_ms> (Used for scrolling).adb shell input text "<message>" (Note: Limited support for special characters).adb shell input keyevent <code_id> (e.g., 66 for Enter).Capture a screenshot after interaction to confirm UI changes.
bashadb shell screencap -p /sdcard/screen.png && adb pull /sdcard/screen.png ./artifacts/test_result.png
Monitor the JS console logs in real-time to detect errors or log successes.
bashadb logcat -d | grep "ReactNativeJS" | tail -n 20
Always store generated files in the artifacts/ folder to satisfy project organization rules.
[x1,y1][x2,y2] for the most reliable tap target.✅ Action Successful) to make grep verification easy.uiautomator dump fails or doesn't find the expected text, stop and troubleshoot rather than blind-tapping.| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-20 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-05 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-07 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-13 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-22 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-12 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-02 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-21 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-08 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-11 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-18 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-03 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-16 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-04 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-19 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-14 | pass→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-06 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-24 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-09 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-10 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-15 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-17 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-23 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-25 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 25 cases were attempted, and 24 counted toward the lift figure. The other 1 produced results that are not comparable between the two arms, so they are excluded from the headline rather than averaged into it. The headline lift of +20 percentage points is the difference between those two pass rates over the 24 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
The per-case answers from this run were removed by the retention sweep, so the case table below shows the verdicts without the text either arm produced. The counts above were recorded at the time and are unaffected. Answers are now kept for 180 days.
Other measured skills in the registry, with their headline benchmark lift.