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Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
Passed 20 of 22 test cases with the skill, and 14 of 22 without it.
and 7 more in the full report
6 fixed14 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
What is the recommended screen size transition range for LOD3 in the screen size starter guidelines?
| Checked | Without skill | With skill |
|---|---|---|
| Defines the screen size range for LOD3 as 0.1 to 0.0. | Missed | Passed |
The instructions your model reads when the skill loads.
Intentional LOD chains. Preserve silhouette. Validate reductions.
Approve LOD0 → Generate LOD1..N → Fix silhouette breaks
→ Naming → Screen-size table → Export verify
| LOD | Tris vs LOD0 | Keep |
|---|---|---|
| LOD0 | 100% | Full detail |
| LOD1 | 40–60% | Major forms |
| LOD2 | 15–30% | Silhouette |
| LOD3 | 5–10% | Blob / impostor candidate |
Tune per asset importance and camera.
SM_Asset_LOD0
SM_Asset_LOD1
test cases passed, vs 14 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.