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Get Started Free →Apply dual-process theory to diagnose whether judgments arise from fast intuitive (System 1) or slow analytical (System 2) processing and identify resulting cognitive biases. Use this skill when the user needs to explain why quick decisions go wrong, design choice architectures that account for cognitive defaults, audit decision processes for heuristic errors, or when they ask 'why do people misjudge probability', 'how to reduce snap-judgment errors', or 'when does intuition fail'.
.claude/skills/asgard-ai-platform-grad-dual-process/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 8% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 7% | 0% |
| case-23 | ✗→✓ | ▲ Improved | 4% | 0% |
| case-02 | ✓→✓ | = Same ✓ | 21% | 0% |
| case-03 | ✓→✓ | = Same ✓ | 0% | 0% |
Dual-process theory (Kahneman, 2011; Stanovich & West, 2000) distinguishes two modes of cognitive processing: System 1 (fast, automatic, heuristic-driven) and System 2 (slow, deliberate, rule-based). Most judgments default to System 1, which is efficient but prone to systematic biases when heuristics misfire.
IRON LAW: System 1 operates by DEFAULT — System 2 engagement
requires cognitive effort and is easily depleted. Under time
pressure, cognitive load, or ego depletion, System 1 dominates
and heuristic biases amplify.Key assumptions:
Characterize the decision: time pressure, complexity, familiarity, stakes, emotional involvement.
| Feature | System 1 | System 2 | |---------|----------|----------| | Speed | Fast, automatic | Slow, effortful | | Awareness | Unconscious | Conscious | | Capacity | High (parallel) | Low (serial) | | Basis | Heuristics, associations | Rules, logic | | Error type | Systematic biases | Computational mistakes | | Triggered by | Default, familiarity | Novelty, conflict detection |
Common System 1 heuristics and their failure modes:
markdown## Dual-Process Analysis: [Context] ### Decision Environment - Time pressure: [High/Medium/Low] - Complexity: [High/Medium/Low] - Emotional involvement: [High/Medium/Low] - Dominant processing: [System 1 / System 2 / Mixed] ### Heuristic-Bias Map | Heuristic | Bias Triggered | Evidence | Risk Level | |-----------|---------------|----------|------------| | [heuristic] | [bias] | [observation] | [High/Med/Low] | ### Intervention Design 1. [De-biasing or nudge strategy] 2. [Process change] 3. [Environmental redesign]
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→pass | 26,363 | 19,592 | -26% | 1 | 1 | 0% | 3,418 | 3,686 | +8% | 0 | 0 | — |
case-02 | pass→pass | 21,827 | 18,762 | -14% | 1 | 1 | 0% | 3,085 | 3,742 | +21% | 0 | 0 | — |
case-03 | pass→pass | 21,499 | 17,169 | -20% | 1 | 1 | 0% | 3,647 | 3,635 | -0% | 0 | 0 | — |
case-04 | fail→fail | 20,067 | 16,720 | -17% | 1 | 1 | 0% | 3,130 | 3,616 | +16% | 0 | 0 | — |
case-05 | pass→pass | 12,235 | 9,215 | -25% | 1 | 1 | 0% | 1,869 | 2,376 | +27% | 0 | 0 | — |
case-06 | pass→pass | 13,191 | 11,500 | -13% | 1 | 1 | 0% | 1,910 | 2,764 | +45% | 0 | 0 | — |
case-07 | fail→fail | 19,735 | 13,456 | -32% | 1 | 1 | 0% | 2,927 | 3,174 | +8% | 0 | 0 | — |
case-08 | fail→fail | 18,035 | 13,810 | -23% | 1 | 1 | 0% | 2,856 | 3,135 | +10% | 0 | 0 | — |
case-09 | fail→pass | 22,278 | 15,538 | -30% | 1 | 1 | 0% | 3,324 | 3,550 | +7% | 0 | 0 | — |
case-10 | pass→pass | 18,404 | 15,947 | -13% | 1 | 1 | 0% | 2,392 | 3,530 | +48% | 0 | 0 | — |
case-11 | pass→pass | 23,834 | 17,059 | -28% | 1 | 1 | 0% | 2,719 | 3,827 | +41% | 0 | 0 | — |
case-12 | pass→pass | 20,425 | 16,341 | -20% | 1 | 1 | 0% | 3,093 | 3,550 | +15% | 0 | 0 | — |
case-13 | pass→pass | 26,167 | 10,504 | -60% | 1 | 1 | 0% | 2,947 | 2,741 | -7% | 0 | 0 | — |
case-14 | pass→pass | 22,103 | 15,531 | -30% | 1 | 1 | 0% | 3,282 | 3,434 | +5% | 0 | 0 | — |
case-15 | pass→pass | 18,560 | 11,989 | -35% | 1 | 1 | 0% | 2,691 | 2,934 | +9% | 0 | 0 | — |
case-16 | pass→pass | 16,459 | 11,479 | -30% | 1 | 1 | 0% | 2,733 | 2,860 | +5% | 0 | 0 | — |
case-17 | pass→pass | 20,280 | 16,372 | -19% | 1 | 1 | 0% | 3,309 | 3,610 | +9% | 0 | 0 | — |
case-18 | pass→pass | 18,504 | 14,314 | -23% | 1 | 1 | 0% | 2,494 | 3,252 | +30% | 0 | 0 | — |
case-19 | fail→fail | 15,319 | 15,111 | -1% | 1 | 1 | 0% | 2,368 | 3,069 | +30% | 0 | 0 | — |
case-20 | pass→pass | 16,888 | 13,128 | -22% | 1 | 1 | 0% | 2,677 | 3,172 | +18% | 0 | 0 | — |
case-21 | fail→fail | 18,579 | 13,023 | -30% | 1 | 1 | 0% | 2,483 | 3,033 | +22% | 0 | 0 | — |
case-22 | pass→pass | 19,397 | 16,573 | -15% | 1 | 1 | 0% | 2,436 | 3,274 | +34% | 0 | 0 | — |
case-23 | fail→pass | 22,289 | 15,707 | -30% | 1 | 1 | 0% | 3,377 | 3,516 | +4% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 23 cases were attempted. The headline lift of +13 percentage points is the difference between those two pass rates over the 23 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.