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Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Passed 22 of 22 test cases with the skill, and 17 of 22 without it.
and 2 more in the full report
5 fixed17 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
In Unity Editor, I need step-by-step UI instructions for creating a single new material asset using the Project window context menu. What menu paths achieve this?
| Checked | Without skill | With skill |
|---|---|---|
| Directs right-clicking in the Project window to open the context menu. | Passed | Passed |
| Identifies Assets > Create > Material as the alternative main menu path. | Missed | Passed |
The instructions your model reads when the skill loads.
Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in 3 clicks or fewer: creating one Material, picking a color, or assigning a Material to one object.
Automate when the task involves bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes — use the material REST module instead.
Right-click in the Project window, then choose Create > Material.
Alternative path:
Assets > Create > MaterialType the new name and press Enter.
Click the Material asset in the Project window.
In the Inspector:
test cases passed, vs 17 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.