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Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API.
Passed 21 of 22 test cases with the skill, and 8 of 22 without it.
and 18 more in the full report
13 fixed8 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
Review this SwiftUI code snippet: `Text("Status").glassEffect().padding().interactive()`. Point out any modifier order or interactivity configuration issues.
| Checked | Without skill | With skill |
|---|---|---|
| Identifies that padding must precede glassEffect modifier. | Passed | Passed |
| Notes that interactive modifier must be chained to glassEffect. | Missed | Passed |
The instructions your model reads when the skill loads.
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Choose the path that matches the request:
GlassEffectContainer where multiple glass elements appear.GlassEffectContainer when multiple glass elements coexist..glassEffect(...) after layout and visual modifiers..interactive() for elements that respond to touch/pointer.#available(iOS 26, *) and provide a non-glass fallback.#available(iOS 26, *) present with fallback UI.GlassEffectContainer.glassEffect applied after layout/appearance modifiers.interactive() only where user interaction exists.glassEffectID used with @Namespace for morphing.test cases passed, vs 8 / 22 without
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