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Get Started Free →Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 58% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 140% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 215% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 133% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 245% | 0% |
A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.
Slack has specific requirements for GIFs based on their use:
Message GIFs:
Emoji GIFs:
Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:
This skill provides three types of tools:
Complete creative freedom is available in how these tools are applied.
To ensure a GIF meets Slack's constraints, use these validators:
pythonfrom core.gif_builder import GIFBuilder # After creating your GIF, check if it meets requirements builder = GIFBuilder(width=128, height=128, fps=10) # ... add your frames however you want ... # Save and check size info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True) # The save method automatically warns if file exceeds limits # info dict contains: size_kb, size_mb, frame_count, duration_seconds
File size validator:
pythonfrom core.validators import check_slack_size # Check if GIF meets size limits passes, info = check_slack_size('emoji.gif', is_emoji=True) # Returns: (True/False, dict with size details)
Dimension validator:
pythonfrom core.validators import validate_dimensions # Check dimensions passes, info = validate_dimensions(128, 128, is_emoji=True) # Returns: (True/False, dict with dimension details)
Complete validation:
pythonfrom core.validators import validate_gif, is_slack_ready # Run all validations all_pass, results = validate_gif('emoji.gif', is_emoji=True) # Or quick check if is_slack_ready('emoji.gif', is_emoji=True): print("Ready to upload!")
These are composable building blocks for motion. Apply these to any object in any combination:
pythonfrom templates.shake import create_shake_animation # Shake an emoji frames = create_shake_animation( object_type='emoji', object_data={'emoji': '😱', 'size': 80}, num_frames=20, shake_intensity=15, direction='both' # or 'horizontal', 'vertical' )
pythonfrom templates.bounce import create_bounce_animation # Bounce a circle frames = create_bounce_animation( object_type='circle', object_data={'radius': 40, 'color': (255, 100, 100)}, num_frames=30, bounce_height=150 )
pythonfrom templates.spin import create_spin_animation, create_loading_spinner # Clockwise spin frames = create_spin_animation( object_type='emoji', object_data={'emoji': '🔄', 'size': 100}, rotation_type='clockwise', full_rotations=2 ) # Wobble rotation frames = create_spin_animation(rotation_type='wobble', full_rotations=3) # Loading spinner frames = create_loading_spinner(spinner_type='dots')
pythonfrom templates.pulse import create_pulse_animation, create_attention_pulse # Smooth pulse frames = create_pulse_animation( object_data={'emoji': '❤️', 'size': 100}, pulse_type='smooth', scale_range=(0.8, 1.2) ) # Heartbeat (double-pump) frames = create_pulse_animation(pulse_type='heartbeat') # Attention pulse for emoji GIFs frames = create_attention_pulse(emoji='⚠️', num_frames=20)
pythonfrom templates.fade import create_fade_animation, create_crossfade # Fade in frames = create_fade_animation(fade_type='in') # Fade out frames = create_fade_animation(fade_type='out') # Crossfade between two emojis frames = create_crossfade( object1_data={'emoji': '😊', 'size': 100}, object2_data={'emoji': '😂', 'size': 100} )
pythonfrom templates.zoom import create_zoom_animation, create_explosion_zoom # Zoom in dramatically frames = create_zoom_animation( zoom_type='in', scale_range=(0.1, 2.0), add_motion_blur=True ) # Zoom out frames = create_zoom_animation(zoom_type='out') # Explosion zoom frames = create_explosion_zoom(emoji='💥')
pythonfrom templates.explode import create_explode_animation, create_particle_burst # Burst explosion frames = create_explode_animation( explode_type='burst', num_pieces=25 ) # Shatter effect frames = create_explode_animation(explode_type='shatter') # Dissolve into particles frames = create_explode_animation(explode_type='dissolve') # Particle burst frames = create_particle_burst(particle_count=30)
pythonfrom templates.wiggle import create_wiggle_animation, create_excited_wiggle # Jello wobble frames = create_wiggle_animation( wiggle_type='jello', intensity=1.0, cycles=2 ) # Wave motion frames = create_wiggle_animation(wiggle_type='wave') # Excited wiggle for emoji GIFs frames = create_excited_wiggle(emoji='🎉')
pythonfrom templates.slide import create_slide_animation, create_multi_slide # Slide in from left with overshoot frames = create_slide_animation( direction='left', slide_type='in', overshoot=True ) # Slide across frames = create_slide_animation(direction='left', slide_type='across') # Multiple objects sliding in sequence objects = [ {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)}, {'data': {'emoji': '🎪', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)} ] frames = create_multi_slide(objects, stagger_delay=5)
pythonfrom templates.flip import create_flip_animation, create_quick_flip # Horizontal flip between two emojis frames = create_flip_animation( object1_data={'emoji': '😊', 'size': 120}, object2_data={'emoji': '😂', 'size': 120}, flip_axis='horizontal' ) # Vertical flip frames = create_flip_animation(flip_axis='vertical') # Quick flip for emoji GIFs frames = create_quick_flip('👍', '👎')
pythonfrom templates.morph import create_morph_animation, create_reaction_morph # Crossfade morph frames = create_morph_animation( object1_data={'emoji': '😊', 'size': 100}, object2_data={'emoji': '😂', 'size': 100}, morph_type='crossfade' ) # Scale morph (shrink while other grows) frames = create_morph_animation(morph_type='scale') # Spin morph (3D flip-like) frames = create_morph_animation(morph_type='spin_morph')
pythonfrom templates.move import create_move_animation # Linear movement frames = create_move_animation( object_type='emoji', object_data={'emoji': '🚀', 'size': 60}, start_pos=(50, 240), end_pos=(430, 240), motion_type='linear', easing='ease_out' ) # Arc movement (parabolic trajectory) frames = create_move_animation( object_type='emoji', object_data={'emoji': '⚽', 'size': 60}, start_pos=(50, 350), end_pos=(430, 350), motion_type='arc', motion_params={'arc_height': 150} ) # Circular movement frames = create_move_animation( object_type='emoji', object_data={'emoji': '🌍', 'size': 50}, motion_type='circle', motion_params={ 'center': (240, 240), 'radius': 120, 'angle_range': 360 # full circle } ) # Wave movement frames = create_move_animation( motion_type='wave', motion_params={ 'wave_amplitude': 50, 'wave_frequency': 2 } ) # Or use low-level easing functions from core.easing import interpolate, calculate_arc_motion for i in range(num_frames): t = i / (num_frames - 1) x = interpolate(start_x, end_x, t, easing='ease_out') # Or: x, y = calculate_arc_motion(start, end, height, t)
pythonfrom templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation # Apply to a single frame kaleido_frame = apply_kaleidoscope(frame, segments=8) # Or create animated kaleidoscope frames = create_kaleidoscope_animation( base_frame=my_frame, # or None for demo pattern num_frames=30, segments=8, rotation_speed=1.0 ) # Simple mirror effects (faster) from templates.kaleidoscope import apply_simple_mirror mirrored = apply_simple_mirror(frame, mode='quad') # 4-way mirror # modes: 'horizontal', 'vertical', 'quad', 'radial'
To compose primitives freely, follow these patterns:
python# Example: Bounce + shake for impact for i in range(num_frames): frame = create_blank_frame(480, 480, bg_color) # Bounce motion t_bounce = i / (num_frames - 1) y = interpolate(start_y, ground_y, t_bounce, 'bounce_out') # Add shake on impact (when y reaches ground) if y >= ground_y - 5: shake_x = math.sin(i * 2) * 10 x = center_x + shake_x else: x = center_x draw_emoji(frame, '⚽', (x, y), size=60) builder.add_frame(frame)
These are optional helpers for common needs. Use, modify, or replace these with custom implementations as needed.
pythonfrom core.gif_builder import GIFBuilder # Create builder with your chosen settings builder = GIFBuilder(width=480, height=480, fps=20) # Add frames (however you created them) for frame in my_frames: builder.add_frame(frame) # Save with optimization builder.save('output.gif', num_colors=128, optimize_for_emoji=False)
Key features:
For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:
pythonfrom core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE # Text with outline (helps readability) draw_text_with_outline( frame, "BONK!", position=(240, 100), font_size=TYPOGRAPHY_SCALE['h1'], # 60px text_color=(255, 68, 68), outline_color=(0, 0, 0), outline_width=4, centered=True )
To implement custom text rendering, use PIL's ImageDraw.text() which works fine for larger GIFs.
Professional-looking GIFs often use cohesive color palettes:
pythonfrom core.color_palettes import get_palette # Get a pre-made palette palette = get_palette('vibrant') # or 'pastel', 'dark', 'neon', 'professional' bg_color = palette['background'] text_color = palette['primary'] accent_color = palette['accent']
To work with colors directly, use RGB tuples - whatever works for the use case.
Optional effects for impact moments:
pythonfrom core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings # Particle system particles = ParticleSystem() particles.emit_sparkles(x=240, y=200, count=15) particles.emit_confetti(x=240, y=200, count=20) # Update and render each frame particles.update() particles.render(frame) # Flash effect frame = create_impact_flash(frame, position=(240, 200), radius=100) # Shockwave rings frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])
Smooth motion uses easing instead of linear interpolation:
pythonfrom core.easing import interpolate # Object falling (accelerates) y = interpolate(start=0, end=400, t=progress, easing='ease_in') # Object landing (decelerates) y = interpolate(start=0, end=400, t=progress, easing='ease_out') # Bouncing y = interpolate(start=0, end=400, t=progress, easing='bounce_out') # Overshoot (elastic) scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')
Available easings: linear, ease_in, ease_out, ease_in_out, bounce_out, elastic_out, back_out (overshoot), and more in core/easing.py.
Basic drawing utilities if you need them:
pythonfrom core.frame_composer import ( create_gradient_background, # Gradient backgrounds draw_emoji_enhanced, # Emoji with optional shadow draw_circle_with_shadow, # Shapes with depth draw_star # 5-pointed stars ) # Gradient background frame = create_gradient_background(480, 480, top_color, bottom_color) # Emoji with shadow draw_emoji_enhanced(frame, '🎉', position=(200, 200), size=80, shadow=True)
When your GIF is too large:
For Message GIFs (>2MB):
For Emoji GIFs (>64KB) - be aggressive:
optimize_for_emoji=True in save methodpythonbuilder = GIFBuilder(128, 128, 10) for i in range(12): frame = Image.new('RGB', (128, 128), (240, 248, 255)) # Pulsing scale scale = 1.0 + math.sin(i * 0.5) * 0.15 size = int(60 * scale) draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2), size=size, shadow=False) builder.add_frame(frame) builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True) # Validate from core.validators import check_slack_size check_slack_size('reaction.gif', is_emoji=True)
pythonbuilder = GIFBuilder(480, 480, 20) # Phase 1: Object falls for i in range(15): frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255)) t = i / 14 y = interpolate(0, 350, t, 'ease_in') draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80) builder.add_frame(frame) # Phase 2: Impact + flash for i in range(8): frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255)) # Flash on first frames if i < 3: frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6) draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80) # Text appears if i > 2: draw_text_with_outline(frame, "GOAL!", position=(240, 150), font_size=60, text_color=(255, 68, 68), outline_color=(0, 0, 0), outline_width=4, centered=True) builder.add_frame(frame) builder.save('goal.gif', num_colors=128)
pythonfrom templates.shake import create_shake_animation # Create shake animation shake_frames = create_shake_animation( object_type='emoji', object_data={'emoji': '😰', 'size': 70}, num_frames=20, shake_intensity=12 ) # Create moving element that triggers the shake builder = GIFBuilder(480, 480, 20) for i in range(40): t = i / 39 if i < 20: # Before trigger - use blank frame with moving object frame = create_blank_frame(480, 480, (255, 255, 255)) x = interpolate(50, 300, t * 2, 'linear') draw_emoji_enhanced(frame, '🚗', position=(int(x), 300), size=60) draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70) else: # After trigger - use shake frame frame = shake_frames[i - 20] # Add the car in final position draw_emoji_enhanced(frame, '🚗', position=(300, 300), size=60) builder.add_frame(frame) builder.save('scare.gif')
This toolkit provides building blocks, not rigid recipes. To work with a GIF request:
The goal is creative freedom within Slack's technical constraints.
To use this toolkit, install these dependencies only if they aren't already present:
bashpip install pillow imageio numpy
Other measured skills in the registry, with their headline benchmark lift.