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Get Started Free →Mobile game development principles. Touch input, battery, performance, app stores.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-10 | ✗→✓ | ▲ Improved | -13% | 0% |
| case-04 | ✓→✗ | ▼ Worse | 4% | 0% |
| case-07 | ✓→✗ | ▼ Worse | -5% | 0% |
| case-03 | ✓→✓ | = Same ✓ | 7% | 0% |
| case-05 | ✓→✓ | = Same ✓ | 14% | 0% |
> Platform constraints and optimization principles.
| Constraint | Strategy | |------------|----------| | Touch input | Large hit areas, gestures | | Battery | Limit CPU/GPU usage | | Thermal | Throttle when hot | | Screen size | Responsive UI | | Interruptions | Pause on background |
| Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks |
| Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp |
| Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes |
| Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended |
| Model | Best For | |-------|----------| | Premium | Quality games, loyal audience | | Free + IAP | Casual, progression-based | | Ads | Hyper-casual, high volume | | Subscription | Content updates, multiplayer |
| ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync |
> Remember: Mobile is the most constrained platform. Respect battery and attention.
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