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Mobile game development principles. Touch input, battery, performance, app stores.
Passed 10 of 22 test cases with the skill, and 11 of 22 without it.
1 fixed9 passed either way10 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
We are setting up the build pipeline for an Android game deployment on Google Play. What target SDK level and compiled binary architecture requirements apply?
| Checked | Without skill | With skill |
|---|---|---|
| State that the target API level must match the current year's SDK | Missed | Passed |
| Require 64-bit binary support for native Android builds | Passed | Passed |
The instructions your model reads when the skill loads.
Platform constraints and optimization principles.
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
test cases passed, vs 11 / 22 without
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