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Get Started Free →Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 15% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 7% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 53% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 3% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 22% | 0% |
> Core Remotion knowledge lives in .claude/skills/remotion-official/ (synced from the official remotion-dev/skills repo). This file covers toolkit-specific patterns only.
Reusable video components in lib/components/. Import in templates via:
tsximport { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';
| Component | Purpose | |-----------|---------| | AnimatedBackground | Floating shapes background (variants: subtle, tech, warm, dark) | | SlideTransition | Scene transitions (fade, zoom, slide-up, blur-fade) | | Label | Floating label badge with optional JIRA reference | | Vignette | Cinematic edge darkening overlay | | LogoWatermark | Corner logo branding | | SplitScreen | Side-by-side video comparison | | NarratorPiP | Picture-in-picture presenter overlay | | Envelope | 3D envelope with opening flap animation | | PointingHand | Animated hand emoji with slide-in and pulse | | MazeDecoration | Animated isometric grid decoration for corners |
The toolkit includes a transitions library at lib/transitions/ for scene-to-scene effects beyond the official @remotion/transitions package.
tsximport { TransitionSeries, linearTiming } from '@remotion/transitions'; // Import custom transitions from lib (adjust path based on your project location) import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions'; // Or import from @remotion/transitions for official ones import { slide, fade } from '@remotion/transitions/slide'; <TransitionSeries> <TransitionSeries.Sequence durationInFrames={90}> <TitleSlide /> </TransitionSeries.Sequence> <TransitionSeries.Transition presentation={glitch({ intensity: 0.8 })} timing={linearTiming({ durationInFrames: 30 })} /> <TransitionSeries.Sequence durationInFrames={120}> <ContentSlide /> </TransitionSeries.Sequence> </TransitionSeries>
| Transition | Options | Best For | |------------|---------|----------| | glitch() | intensity, slices, rgbShift | Tech demos, edgy reveals, cyberpunk | | rgbSplit() | direction, displacement | Modern tech, energetic transitions | | zoomBlur() | direction, blurAmount | CTAs, high-energy moments, impact | | lightLeak() | temperature, direction | Celebrations, film aesthetic, warm moments | | clockWipe() | startAngle, direction, segments | Time-related content, playful reveals | | pixelate() | maxBlockSize, gridSize, scanlines, glitchArtifacts, randomness | Retro/gaming, digital transformations | | checkerboard() | gridSize, pattern, stagger, squareAnimation | Playful reveals, structured transitions |
Checkerboard patterns: sequential, random, diagonal, alternating, spiral, rows, columns, center-out, corners-in
tsx// Tech/cyberpunk feel glitch({ intensity: 0.8, slices: 8, rgbShift: true }) // Warm celebration lightLeak({ temperature: 'warm', direction: 'right' }) // High energy zoom zoomBlur({ direction: 'in', blurAmount: 20 }) // Chromatic aberration rgbSplit({ direction: 'diagonal', displacement: 30 }) // Clock sweep reveal clockWipe({ direction: 'clockwise', startAngle: 0 }) // Retro pixelation pixelate({ maxBlockSize: 50, glitchArtifacts: true }) // Checkerboard patterns checkerboard({ pattern: 'diagonal', gridSize: 8 }) checkerboard({ pattern: 'spiral', gridSize: 10 }) checkerboard({ pattern: 'center-out', squareAnimation: 'scale' })
| Type | Frames | Notes | |------|--------|-------| | Quick cut | 15-20 | Fast, punchy | | Standard | 30-45 | Most common | | Dramatic | 50-60 | Slow reveals | | Glitch effects | 20-30 | Should feel sudden | | Light leak | 45-60 | Needs time to sweep |
Run the showcase gallery to see all transitions:
bashcd showcase/transitions && npm run studio
These are choices specific to this toolkit. For general Remotion best practices (interpolation clamping, useVideoConfig, delayRender, staticFile, no CSS animations), see the remotion-official skill.
<OffthreadVideo> and <Audio> from remotion. Upstream now also documents <Video>/<Audio> from @remotion/media (newer, has trim props + pitch shifting). Both render correctly; prefer the toolkit's choice when extending existing templates for consistency.| Scene Type | Duration | Notes | |------------|----------|-------| | Title | 3-5s (90-150f) | Logo + headline | | Overview | 10-20s | 3-5 bullet points | | Demo | 10-30s | Adjust playbackRate to fit | | Stats | 8-12s | 3-4 stat cards | | Credits | 5-10s | Quick fade |
Pacing: ~150 words/minute for voiceover. Voiceover drives timing.
For detailed API documentation on all hooks, components, renderer, Lambda, and Player APIs, see reference.md.
Remotion has a special license. Companies may need to obtain a license for commercial use. Check https://remotion.dev/license
If this skill is missing information or could be improved:
Just say "improve this skill" and I'll guide you through updating .claude/skills/remotion/SKILL.md.
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