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Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
Passed 19 of 22 test cases with the skill, and 7 of 22 without it.
and 16 more in the full report
13 fixed6 passed either way2 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
We need an energetic CTA transition that zooms in while blurring the scene boundaries. What custom transition function from `lib/transitions` provides this effect and what parameter configures the blur intensity?
| Checked | Without skill | With skill |
|---|---|---|
| Uses the zoomBlur transition function. | Passed | Passed |
| Sets the blurAmount configuration option. | Missed | Passed |
The instructions your model reads when the skill loads.
Core Remotion knowledge lives in
.claude/skills/remotion-official/(synced from the official remotion-dev/skills repo). This file covers toolkit-specific patterns only.
Reusable video components in lib/components/. Import in templates via:
import { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';
| Component | Purpose |
|---|---|
AnimatedBackground | Floating shapes background (variants: subtle, tech, warm, dark) |
SlideTransition | Scene transitions (fade, zoom, slide-up, blur-fade) |
Label | Floating label badge with optional JIRA reference |
Vignette | Cinematic edge darkening overlay |
LogoWatermark | Corner logo branding |
SplitScreen | Side-by-side video comparison |
NarratorPiP | Picture-in-picture presenter overlay |
Envelope | 3D envelope with opening flap animation |
PointingHand | Animated hand emoji with slide-in and pulse |
MazeDecoration | Animated isometric grid decoration for corners |
The toolkit includes a transitions library at lib/transitions/ for scene-to-scene effects beyond the official @remotion/transitions package.
import { TransitionSeries, linearTiming } from '@remotion/transitions';
// Import custom transitions from lib (adjust path based on your project location)
import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions';
// Or import from @remotion/transitions for official ones
import { slide, fade } from '@remotion/transitions/slide';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}>
test cases passed, vs 7 / 22 without
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