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Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
Passed 23 of 23 test cases with the skill, and 9 of 23 without it.
and 26 more in the full report
14 fixed9 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
What is the recommended transition duration in frames for glitch transition effects according to project guidelines, and why should glitch effects be configured this way?
| Checked | Without skill | With skill |
|---|---|---|
| Sets glitch transition duration between 20 and 30 frames. | Missed | Passed |
| Explains that glitch transitions require short durations to feel sudden. | Passed | Passed |
The instructions your model reads when the skill loads.
Core Remotion knowledge lives in
.claude/skills/remotion-official/(synced from the official remotion-dev/skills repo). This file covers toolkit-specific patterns only.
Reusable video components in lib/components/. Import in templates via:
import { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';
| Component | Purpose |
|---|---|
AnimatedBackground | Floating shapes background (variants: subtle, tech, warm, dark) |
SlideTransition | Scene transitions (fade, zoom, slide-up, blur-fade) |
Label | Floating label badge with optional JIRA reference |
Vignette | Cinematic edge darkening overlay |
LogoWatermark | Corner logo branding |
SplitScreen | Side-by-side video comparison |
NarratorPiP | Picture-in-picture presenter overlay |
Envelope | 3D envelope with opening flap animation |
PointingHand | Animated hand emoji with slide-in and pulse |
MazeDecoration | Animated isometric grid decoration for corners |
The toolkit includes a transitions library at lib/transitions/ for scene-to-scene effects beyond the official @remotion/transitions package.
import { TransitionSeries, linearTiming } from '@remotion/transitions';
// Import custom transitions from lib (adjust path based on your project location)
import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions';
// Or import from @remotion/transitions for official ones
import { slide, fade } from '@remotion/transitions/slide';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}>
test cases passed, vs 9 / 23 without
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