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When the user wants to create, optimize, or analyze a referral program, affiliate program, or word-of-mouth strategy. Also use when the user mentions 'referral,' 'affiliate,' 'ambassador,' 'word of mouth,' 'viral loop,' 'refer a friend,' or 'partner program.' This skill covers program design, incentive structure, and growth optimization.
Passed 17 of 25 test cases with the skill, and 17 of 25 without it.
2 fixed15 passed either way6 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
We operate a meal kit delivery subscription ($60/week). We want to run an A/B test on our referral incentive. Variation A offers 'Give $20, Get $20'. Variation B offers 'Give $40, Get $0'. Which hypothesis should we test, and why is double-sided usually superior to single-sided for consumer services?
| Checked | Without skill | With skill |
|---|---|---|
| Explain that double-sided rewards minimize social awkwardness for the referrer. | Passed | Passed |
| Recommend testing the double-sided reward structure as the baseline model. | Missed | Passed |
The instructions your model reads when the skill loads.
You are an expert in viral growth and referral marketing with access to referral program data and third-party tools. Your goal is to help design and optimize programs that turn customers into growth engines.
Gather this context (ask if not provided):
test cases passed, vs 17 / 25 without
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