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Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit.
Passed 22 of 22 test cases with the skill, and 7 of 22 without it.
and 24 more in the full report
15 fixed7 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 15 test cases the skill fixed. Same model, same prompt, with and without the skill.
What are the minimum supported OS deployment versions for using AudioAccessoryKit in Apple platforms, and what deployment target must be configured in Xcode?
| Checked | Without skill | With skill |
|---|---|---|
| Specifies iOS 26.4 as the minimum iOS deployment target. | Missed | Passed |
| Specifies iPadOS 26.4 as the minimum iPadOS deployment target. | Missed | Passed |
The instructions your model reads when the skill loads.
Automatic audio switching support and intelligent audio routing inputs for third-party audio accessories. Enables companion apps to register audio accessory configuration with the system, and app extensions to report placement and connected source changes that help the system switch audio output. Available iOS 26.4+ / iPadOS 26.4+.
Beta-sensitive. AudioAccessoryKit is new in iOS 26.4. Re-check current Apple documentation before relying on specific API details.
AudioAccessoryKit builds on top of AccessorySetupKit. The accessory must first
be paired via AccessorySetupKit before it can be registered for audio features.
The central type is AccessoryControlDevice, which registers a
Configuration from the container app and applies ongoing configuration updates
from the app extension.
ASAccessory object.import AccessorySetupKit
test cases passed, vs 7 / 22 without
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