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Multi-Agent Orchestration - 蚁群仿生设计,定义Agent角色、生命周期、信息素通信、任务分解、冲突解决。当需要多Agent并行协作时路由到此。
Passed 19 of 22 test cases with the skill, and 7 of 22 without it.
and 17 more in the full report
14 fixed8 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
During Phase 6 review, Critical issues were identified in two files. In Phase 7 (FIX), how many fix iteration rounds are permitted before escalating or concluding?
| Checked | Without skill | With skill |
|---|---|---|
| Limits the fix phase iterations to a maximum of 2 rounds. | Missed | Passed |
The instructions your model reads when the skill loads.
参考蚁群仿生架构:侦察→工作→审查→修复→完成,信息素间接通信,自适应并发。
所有多 Agent 协同任务遵循统一生命周期:
目标 → 侦察(Scout) → 任务池 → 工蚁(Worker)并行执行 → 兵蚁(Soldier)审查 → 修复(如需) → 完成
│ │
│ 信息素衰减(过时信息自动失效) │ 子任务自动产生
└───────────────────────────┘
| 阶段 | 角色 | 动作 | 产出 |
|---|---|---|---|
| 🔍 侦察 | Scout | 探索代码库,标记关键文件和依赖 | 任务池 + 依赖图 |
| ⚒️ 工作 | Worker | 并行执行任务,可产生子任务 | 代码变更 + 进度信息素 |
| 🛡️ 审查 | Soldier | 审查所有变更,发现问题 | 修复任务 / 通过 |
| 🔧 修复 | Worker | 执行审查产生的修复任务 | 修复后的代码 |
| ✅ 完成 | Lead | 汇总报告,统一 commit | 最终交付 |
在 Codex CLI 中,TeamCreate/Task 抽象统一映射到以下原生动作:
| 协同意图 | Codex 动作 | 约束 |
|---|---|---|
| 创建团队/子任务 | spawn_agent | 明确角色、文件所有权、完成定义 |
| 下发任务/追问 | send_input | 单条消息只包含一个目标动作 |
| 等待完成 | wait | 优先长等待,避免忙轮询 |
| 长耗时命令 | awaiter agent | 测试/构建/监控必须用 awaiter |
| 代码探索 | explorer agent | 探索结果视为权威,不重复检索 |
test cases passed, vs 7 / 22 without
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