Design smooth game motion with splines, Bezier curves, interpolation, derivative continuity, path parameterization, and speed control.
SkillScore100Maintained
Automatic
◆Coding pack
Last verified 8/16/2026
What it changes
Passed 23 of 23 test cases with the skill, and 22 of 23 without it.
Without skill96%
With skill100%
Checks it passed that the model alone missed
Recommends displaying control handles in the debug overlay.
1 fixed22 passed either way0 still failing0 broke
Pass-rate lift
+4 pp
Tokens
+13%
Agent turns
0%
Response time
-27%
Model gemini-3.6-flashMeasured 8/16/2026v123 of 23 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
A test case the skill fixed. Same model, same prompt, with and without the skill.
Prompt
An engine programmer is building a debug visualizer overlay for a game's path system. Beyond drawing the rendered curve line itself, what key authoring and motion metrics should the debug view display to help designers diagnose curve flow and speed?
What was checked, without and with the skill
Checked
Without skill
With skill
Recommends displaying control handles in the debug overlay.
Missed
Passed
Recommends displaying speed heat indicators in the debug overlay.
Passed
Passed
case-13 · gemini-3.6-flash · 8/16/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md73 linessingle file
Game Smooth Curves And Motion
Use this skill to design path and curve systems where continuity, control, and
game feel matter more than exact mathematical purity.
Identify what must be smooth: position, tangent direction, speed, curvature,
camera orientation, banking, or animation value.
Choose the curve family that gives the needed controls with the least state:
linear segments, cubic Hermite, Catmull-Rom, Bezier, B-spline, NURBS, or a
custom polynomial piece.