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Get Started Free →Design and review Rust roguelike procedural maps, map-builder traits, generator harnesses, field-of-view, spatial memory, Dijkstra/pathfinding, and simple monster AI. Use when adding dungeon generation, FOV, map memory, chasing behavior, or visibility-constrained AI to a Rust game.
.claude/skills/hashgraph-online-rust-roguelike-procgen-ai/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -8% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -14% | 0% |
| case-14 | ✗→✓ | ▲ Improved | -10% | 0% |
| case-17 | ✗→✓ | ▲ Improved | -15% | 0% |
| case-21 | ✗→✓ | ▲ Improved | 11% | 0% |
Use this skill to add procedural map variety and tactical AI without losing testability. Keep generators behind a common interface, validate generated maps, and make AI depend on what entities can perceive.
Read references/procgen-ai-patterns.md for generator interfaces, FOV, pathfinding, map memory, AI checks, and test harness patterns.
Guidance is transformed and paraphrased from Hands-On Rust Chapters 9, 10, 11, and 12 and from the official companion source repository. Current crate context was checked against bracket-lib docs, including its pathfinding and geometry support.
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