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Get Started Free →inkeep/open-knowledge-pack-worldbuilding
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replac
Passed 13 of 18 test cases with the skill, and 9 of 18 without it.
and 3 more in the full report
6 fixed10 passed either way6 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
Set up an encyclopedia file for 'The Merchant Consortium', a major political governing body in the capital city. What folder path and template name should be assigned?
| Checked | Without skill | With skill |
|---|---|---|
| Places the file in factions/ | Passed | Passed |
| Uses the political-faction template | Missed | Passed |
The instructions your model reads when the skill loads.
This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
This skill is pack guidance. The platform
/open-knowledgeskill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.
characters/ — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.settings/ — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.themes/ — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.factions/ — political, social, criminal, magical, religious groups. Ships faction, political-faction, and religion templates.lore/ — history, mythology, cosmology, magic systems. Ships lore, magic-system, and historical-event templates.faction (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."xp_awarded, etc.) — those belong in a future TTRPG variant.Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.
test cases passed, vs 9 / 18 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.