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Get Started Free →Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 94% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -64% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -45% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -43% | 0% |
| case-11 | ✗→✓ | ▲ Improved | -54% | 0% |
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.Uses SceneView.lastActiveSceneView (falls back to the first window in SceneView.sceneViews). Allocates a temporary RenderTexture, swaps it onto the Scene View's camera, calls Render, reads back with Texture2D.ReadPixels, encodes PNG, and restores the camera's prior targetTexture. Throws/errors when no Scene View is open or the Scene View camera is null.
bashunity-mcp-cli run-tool screenshot-scene-view --input '{ "width": 0, "height": 0 }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool screenshot-scene-view --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | width | integer | No | Width of the screenshot in pixels. | | height | integer | No | Height of the screenshot in pixels. |
json{ "type": "object", "properties": { "width": { "type": "integer" }, "height": { "type": "integer" } } }
This tool does not return structured output.
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