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Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
Passed 17 of 20 test cases with the skill, and 9 of 20 without it.
and 8 more in the full report
9 fixed10 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
I need a screenshot of what is currently visible in the active editor viewport so you can check the placement of my game objects.
| Checked | Without skill | With skill |
|---|---|---|
| Invokes screenshot-scene-view via unity-mcp-cli to capture the viewport | Missed | Passed |
The instructions your model reads when the skill loads.
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.Uses SceneView.lastActiveSceneView (falls back to the first window in SceneView.sceneViews). Allocates a temporary RenderTexture, swaps it onto the Scene View's camera, calls Render, reads back with Texture2D.ReadPixels, encodes PNG, and restores the camera's prior targetTexture. Throws/errors when no Scene View is open or the Scene View camera is null.
unity-mcp-cli run-tool screenshot-scene-view --input '{
"width": 0,
"height": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool screenshot-scene-view --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 9 / 20 without
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