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Get Started Free →Engineering principles for building software like a senior engineer. Load when tackling non-trivial development work, architecting systems, reviewing code, or orchestrating multi-agent builds. Covers planning, delivery, quality gates, and LLM-specific patterns.
.claude/skills/jdrhyne-senior-engineering/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-06 | ✗→✓ | ▲ Improved | 22% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 20% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 40% | 0% |
| case-15 | ✓→✓ | = Same ✓ | 31% | 0% |
| case-05 | ✓→✓ | = Same ✓ | 43% | 0% |
Guidelines for building software with the judgment and discipline of a senior engineer.
> "Make the change easy, then make the easy change." — Kent Beck
Most senior engineering is about preparation — setting up the codebase so the actual feature is trivial. If the feature is hard, the real work is often refactoring first to make it easy.
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-15 | pass→pass | 13,847 | 11,189 | -19% | 1 | 1 | 0% | 2,099 | 2,741 | +31% | 0 | 0 | — |
case-05 | pass→pass | 13,412 | 12,195 | -9% | 1 | 1 | 0% | 1,944 | 2,788 | +43% | 0 | 0 | — |
case-16 | pass→pass | 8,030 | 4,353 | -46% | 1 | 1 | 0% | 1,258 | 1,767 | +40% | 0 | 0 | — |
case-06 | fail→pass | 18,027 | 15,161 | -16% | 1 | 1 | 0% | 2,632 | 3,202 | +22% | 0 | 0 | — |
case-07 | pass→pass | 13,906 | 10,519 | -24% | 1 | 1 | 0% | 2,003 | 2,509 | +25% | 0 | 0 | — |
case-14 | pass→pass | 15,822 | 8,810 | -44% | 1 | 1 | 0% | 2,361 | 2,496 | +6% | 0 | 0 | — |
case-01 | fail→pass | 15,565 | 11,155 | -28% | 1 | 1 | 0% | 2,294 | 2,762 | +20% | 0 | 0 | — |
case-02 | pass→pass | 14,487 | 9,443 | -35% | 1 | 1 | 0% | 2,065 | 2,334 | +13% | 0 | 0 | — |
case-03 | pass→pass | 12,352 | 7,734 | -37% | 1 | 1 | 0% | 1,854 | 2,207 | +19% | 0 | 0 | — |
case-04 | pass→pass | 12,706 | 10,122 | -20% | 1 | 1 | 0% | 2,005 | 2,505 | +25% | 0 | 0 | — |
case-08 | pass→pass | 11,699 | 9,724 | -17% | 1 | 1 | 0% | 1,610 | 2,397 | +49% | 0 | 0 | — |
case-09 | pass→pass | 13,228 | 16,297 | +23% | 1 | 1 | 0% | 2,061 | 3,580 | +74% | 0 | 0 | — |
case-10 | pass→pass | 16,761 | 14,947 | -11% | 1 | 1 | 0% | 2,562 | 3,323 | +30% | 0 | 0 | — |
case-11 | fail→pass | 14,969 | 13,122 | -12% | 1 | 1 | 0% | 2,190 | 3,076 | +40% | 0 | 0 | — |
case-12 | pass→pass | 13,489 | 13,055 | -3% | 1 | 1 | 0% | 1,969 | 2,971 | +51% | 0 | 0 | — |
case-13 | pass→pass | 13,496 | 10,249 | -24% | 1 | 1 | 0% | 2,016 | 2,620 | +30% | 0 | 0 | — |
case-17 | pass→pass | 13,802 | 8,265 | -40% | 1 | 1 | 0% | 2,085 | 2,320 | +11% | 0 | 0 | — |
case-18 | pass→pass | 15,768 | 14,250 | -10% | 1 | 1 | 0% | 2,306 | 3,051 | +32% | 0 | 0 | — |
case-19 | pass→pass | 9,415 | 6,733 | -28% | 1 | 1 | 0% | 1,331 | 2,071 | +56% | 0 | 0 | — |
case-20 | pass→pass | 6,497 | 4,917 | -24% | 1 | 1 | 0% | 1,111 | 1,880 | +69% | 0 | 0 | — |
case-21 | pass→pass | 10,377 | 6,324 | -39% | 1 | 1 | 0% | 1,707 | 1,989 | +17% | 0 | 0 | — |
case-22 | pass→pass | 3,310 | 3,819 | +15% | 1 | 1 | 0% | 496 | 1,634 | +229% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +14 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.