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Get Started Free →Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -20% | 0% |
| case-16 | ✗→✓ | ▲ Improved | -4% | 0% |
| case-18 | ✗→✓ | ▲ Improved | -12% | 0% |
| case-04 | ✓→✓ | = Same ✓ | 5% | 0% |
| case-05 | ✓→✓ | = Same ✓ | 30% | 0% |
Keep gameplay readable before making the camera cinematic. Define one authoritative target, camera bounds, zoom range, collision/occlusion policy, and reduced-motion behavior.
Test corners, tall props, tunnels, multiple enemies, lock-on switching, pause, reduced motion, portrait, and landscape. Confirm no camera behavior breaks targeting, UI, or performance.
Other measured skills in the registry, with their headline benchmark lift.