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Get Started Free →Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-05 | ✗→✓ | ▲ Improved | -19% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -6% | 0% |
| case-12 | ✗→✓ | ▲ Improved | 25% | 0% |
| case-14 | ✗→✓ | ▲ Improved | 10% | 0% |
| case-16 | ✗→✓ | ▲ Improved | -15% | 0% |
Build one coherent playable loop before expanding scope: title/menu, character choice, movement, one encounter, reward, progression, and continuation.
Deliver each slice with a playable route and deterministic test state. Prefer this order:
Avoid adding a second system until the preceding slice has gameplay proof, automated coverage, and a stable save/load path.
Run focused unit tests, type/lint checks, production build, and a real playthrough in the repository-approved browser. Verify a fresh start, saved continuation, loss/retry, one complete objective, keyboard/mouse controls, and the intended mobile baseline. Report known baseline failures separately from new failures.
Other measured skills in the registry, with their headline benchmark lift.