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Get Started Free →Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
.claude/skills/mengto-threejs/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-13 | ✗→✓ | ▲ Improved | 12% | 0% |
| case-19 | ✓→✗ | ▼ Worse | 84% | 0% |
| case-01 | ✓→✓ | = Same ✓ | 7% | 0% |
| case-02 | ✓→✓ | = Same ✓ | 15% | 0% |
| case-03 | ✓→✓ | = Same ✓ | 250% | 0% |
Scene (root graph)Camera (Perspective/Orthographic)Renderer (WebGLRenderer)Mesh = Geometry + MaterialrequestAnimationFrame(animate)renderer.render(scene, camera)const renderer = new THREE.WebGLRenderer({ canvas, antialias, alpha })renderer.setSize(width, height, false)renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))camera.aspect = width / height; camera.updateProjectionMatrix()scene.add(object) / object.position/rotation/scaleGLTFLoader (models), TextureLoader (images), DRACOLoader (compressed glTF)OrbitControls (debug/product), PointerLockControls (FPS), custom pointer handlersgeometry.dispose(), material.dispose(), texture.dispose(), renderer.dispose()jsimport * as THREE from "three"; const canvas = document.querySelector("#c"); const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true }); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(45, 1, 0.1, 100); camera.position.set(0, 0, 4); const geom = new THREE.BoxGeometry(1, 1, 1); const mat = new THREE.MeshStandardMaterial({ color: 0x7c3aed }); const mesh = new THREE.Mesh(geom, mat); scene.add(mesh); scene.add(new THREE.AmbientLight(0xffffff, 0.8)); const dir = new THREE.DirectionalLight(0xffffff, 0.8); dir.position.set(2, 2, 2); scene.add(dir); function resize() { const w = canvas.clientWidth; const h = canvas.clientHeight; renderer.setSize(w, h, false); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); camera.aspect = w / h; camera.updateProjectionMatrix(); } window.addEventListener("resize", resize); resize(); function animate(t) { mesh.rotation.y = t * 0.0006; renderer.render(scene, camera); requestAnimationFrame(animate); } requestAnimationFrame(animate);
prefers-reduced-motion: reduce, render a still frame (no RAF) or slow updates.| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | pass→pass | 8,483 | 4,958 | -42% | 1 | 1 | 0% | 1,685 | 1,795 | +7% | 0 | 0 | — |
case-02 | pass→pass | 10,017 | 7,016 | -30% | 1 | 1 | 0% | 1,941 | 2,236 | +15% | 0 | 0 | — |
case-03 | pass→pass | 2,275 | 2,240 | -2% | 1 | 1 | 0% | 364 | 1,275 | +250% | 0 | 0 | — |
case-04 | pass→pass | 11,055 | 12,064 | +9% | 1 | 1 | 0% | 2,271 | 3,435 | +51% | 0 | 0 | — |
case-05 | pass→pass | 15,631 | 19,681 | +26% | 1 | 1 | 0% | 3,327 | 5,086 | +53% | 0 | 0 | — |
case-06 | pass→pass | 16,325 | 10,053 | -38% | 1 | 1 | 0% | 3,239 | 3,182 | -2% | 0 | 0 | — |
case-07 | pass→pass | 13,141 | 11,076 | -16% | 1 | 1 | 0% | 2,088 | 2,736 | +31% | 0 | 0 | — |
case-08 | pass→pass | 4,930 | 4,317 | -12% | 1 | 1 | 0% | 846 | 1,813 | +114% | 0 | 0 | — |
case-09 | pass→pass | 9,019 | 8,660 | -4% | 1 | 1 | 0% | 1,796 | 2,625 | +46% | 0 | 0 | — |
case-10 | pass→pass | 2,553 | 2,950 | +16% | 1 | 1 | 0% | 492 | 1,496 | +204% | 0 | 0 | — |
case-11 | fail→fail | 10,609 | 9,694 | -9% | 1 | 1 | 0% | 1,907 | 2,602 | +36% | 0 | 0 | — |
case-12 | pass→pass | 10,221 | 6,275 | -39% | 1 | 1 | 0% | 1,826 | 2,058 | +13% | 0 | 0 | — |
case-13 | fail→pass | 12,820 | 11,027 | -14% | 1 | 1 | 0% | 2,823 | 3,164 | +12% | 0 | 0 | — |
case-14 | pass→pass | 3,745 | 4,805 | +28% | 1 | 1 | 0% | 693 | 1,717 | +148% | 0 | 0 | — |
case-15 | pass→pass | 11,526 | 6,745 | -41% | 1 | 1 | 0% | 2,130 | 2,162 | +2% | 0 | 0 | — |
case-16 | pass→pass | 2,533 | 2,019 | -20% | 1 | 1 | 0% | 496 | 1,359 | +174% | 0 | 0 | — |
case-17 | pass→pass | 11,158 | 10,182 | -9% | 1 | 1 | 0% | 1,981 | 2,714 | +37% | 0 | 0 | — |
case-18 | pass→pass | 10,480 | 12,150 | +16% | 1 | 1 | 0% | 2,036 | 3,488 | +71% | 0 | 0 | — |
case-19 | pass→fail | 13,173 | 16,190 | +23% | 1 | 1 | 0% | 2,386 | 4,391 | +84% | 0 | 0 | — |
case-20 | pass→pass | 15,190 | 11,077 | -27% | 1 | 1 | 0% | 3,348 | 3,531 | +5% | 0 | 0 | — |
case-21 | pass→pass | 10,725 | 10,756 | +0% | 1 | 1 | 0% | 2,622 | 3,640 | +39% | 0 | 0 | — |
case-22 | pass→pass | 13,683 | 22,220 | +62% | 1 | 1 | 0% | 3,404 | 5,954 | +75% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of 0 percentage points is the difference between those two pass rates over the 22 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.