frontendby video-production-buddy
Three.js Fundamentals
video-production-buddy/threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
What it changes
Passed 22 of 22 test cases with the skill, and 21 of 22 without it.
Without skill95%
With skill100%
Checks it passed that the model alone missed
- Specifies calling slerp on the source Quaternion
1 fixed21 passed either way0 still failing0 broke
- Pass-rate lift
- +5 pp
- Tokens
- +242%
- Agent turns
- 0%
- Response time
- -19%
Model gemini-3.6-flashMeasured 8/17/2026v122 of 22 cases passed with skill
See it in action
A test case the skill fixed. Same model, same prompt, with and without the skill.
PromptWhen smoothly interpolating 3D orientations between two Quaternions to avoid rotation artifacts, which Quaternion method should be used?
What was checked, without and with the skill| Checked | Without skill | With skill |
|---|
| Specifies calling slerp on the source Quaternion | Missed | Passed |
|---|
What's inside
The instructions your model reads when the skill loads.
SKILL.md483 linessingle file
Three.js Fundamentals
Quick Start
import * as THREE from "three";
// Create scene, camera, renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000,
);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
document.body.appendChild(renderer.domElement);
// Add a mesh
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Add light
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.add(dirLight);
camera.position.z = 5;
// Animation loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
Track record
Benchmark
22 / 22
test cases passed, vs 21 / 22 without
Adoption
- Users
- 0
- Times used
- 0
Safety and source details
SkillSafety
✓ 3 of 3 passed✓Code scan15 of 15 checks clean
0 critical · 0 warning · 0 info — scanner v4 — 8/3/2026
View 15 scanner checks
live_secretremote_code_executionreverse_shelldata_exfiltrationssrf_metadataagent_snoopinganti_refusaldestructive_commandsobfuscated_unicodeunicode_homoglyphopaque_blobsuspicious_urltool_overreachtrigger_abuseprompt_injection_phrasing
✓IntentSafe
LLM judge · does the skill do what it claims
✓ContentClean
LLM judge · policy & harmful-content review
Source
Importedvideo-production-buddy / video-production-buddy
.agents/local/skills/threejs-fundamentals/SKILL.md
View on GitHub ↗License AGPL-3.0Imported 8/3/2026Version v1