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Pressure-test a business or side-hustle idea before you sink money and months into it — find the real demand, the risky assumptions, and the cheapest way to test them.
Passed 18 of 24 test cases with the skill, and 14 of 24 without it.
and 6 more in the full report
8 fixed10 passed either way2 still failing4 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 8 test cases the skill fixed. Same model, same prompt, with and without the skill.
I want to launch a smart indoor plant-watering subscription system aimed at frequent business travelers who spend 10+ days away from home every month and worry about killing their house plants. My current evidence is talking to three coworkers who said they'd buy it and seeing a couple of smart planter Kickstarters funded online. I can allocate $5,000 in savings and weekend work, with a goal of turning this into a $2k/month side hustle. Please pressure-test this concept for me. Structure your analysis to cover: the key underlying assumptions, who the true buyer is along with pain severity (must-have vs. nice-to-have), low-cost experiments to run before building anything, a rough market/competition viability check, the single highest-risk assumption to test first, and an objective final verdict on whether to proceed, tweak, or start over.
| Checked | Without skill | With skill |
|---|---|---|
| The response designates the decision call explicitly as 'refine' or 'rethink'. | Missed | Passed |
| The response categorizes the target customer pain as a 'nice-to-have' rather than an urgent must-have. | Passed | Passed |
| The response identifies pre-selling or gathering paid pre-orders from stranger business travelers as a required test before building hardware. | Passed | Passed |
The instructions your model reads when the skill loads.
Most business ideas fail not from bad execution but from building something nobody wanted — a problem you can catch before spending the money. This pressure-tests your idea: it surfaces the assumptions it secretly depends on, checks whether the customer and pain are real, and designs the cheapest experiments to find out — so you validate demand before you build, and get an honest call, not applause.
Ask for these if not provided:
Core assumptions: [customer exists · pain is real · they'll pay · reachable · economics work]. Customer & pain: [who really pays] · pain level: [must-have / nice-to-have]. Cheapest tests (before building): [customer conversations · landing page · pre-sale · concierge version]. Viability: market [rough] · competition [signal] · economics [plausible?]. Riskiest assumption to test first: [x].
test cases passed, vs 14 / 24 without
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