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A retro Bayer-dithered noise wave — pixelated, quantized, faithful GPU shader. A marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
Passed 19 of 22 test cases with the skill, and 5 of 22 without it.
and 23 more in the full report
14 fixed5 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
Under which subfolder is the base shader dependency script located for the dither background effect?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies _fx/shaderbg.js | Missed | Passed |
The instructions your model reads when the skill loads.
A retro Bayer-dithered noise wave — pixelated, quantized, faithful GPU shader.
Copy _fx/shaderbg.js + dither.js; add <div class="dither" style="position:absolute;inset:0"></div> behind content.
test cases passed, vs 5 / 22 without
Published skills whose descriptions closely match this one, with their headline benchmark lift.
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