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Get Started Free →Agile product management, Scrum practices, and team collaboration for iterative product development.
.claude/skills/nicepkg-agile/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 35% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 20% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 30% | 0% |
| case-12 | ✗→✓ | ▲ Improved | -26% | 0% |
| case-13 | ✗→✓ | ▲ Improved | -16% | 0% |
Apply agile methodologies to product development and team collaboration. Master sprint planning, backlog management, and continuous improvement.
| Day | Ceremony | Duration | Attendees | |-----|----------|----------|-----------| | Mon | Sprint Planning | 2h | Full team | | Daily | Standup | 15min | Full team | | Thu | Design Review | 1h | PM, Design, Eng | | Fri | Sprint Review | 1h | Full team + stakeholders | | Fri | Retrospective | 30min | Full team |
Sprint Goal: [One sentence describing sprint outcome]
Capacity:
- Team size: 5 engineers
- Working days: 10
- Available points: 40
Selected Stories:
1. [Story A] - 8 points - Owner: Dev1
2. [Story B] - 5 points - Owner: Dev2
3. [Story C] - 13 points - Owner: Dev3
...
Risks:
- [Risk 1]: Mitigation plan
- [Risk 2]: Mitigation plan
Definition of Done:
[ ] Code reviewed
[ ] Tests written
[ ] Documentation updated
[ ] PM acceptedAs a [user type]
I want [action/capability]
So that [benefit/outcome]
Acceptance Criteria:
Given [context]
When [action]
Then [result]Weekly Grooming (1 hour):
| Points | Complexity | Example | |--------|------------|---------| | 1 | Trivial | Config change | | 2 | Small | Minor UI tweak | | 3 | Medium | New simple feature | | 5 | Large | Complex feature | | 8 | XL | Multiple components | | 13 | Epic | Should be broken down |
| Backlog | To Do | In Progress | Review | Done |
|---------|-------|-------------|--------|------|
| | | | | |
| WIP: - | WIP:3 | WIP: 3 | WIP: 2 | - || Hata | Olası Sebep | Çözüm | |------|-------------|-------| | Sprint overcommitment | Unrealistic capacity | Track velocity, be honest | | Carryover stories | Scope creep | Stricter acceptance | | Long standups | Too much detail | Time-box, parking lot | | No retro action | No ownership | Assign owners, follow up |
[ ] Sprint goal clearly defined mi?
[ ] Stories properly sized mi?
[ ] WIP limits respected mi?
[ ] Retro actions implemented mi?
[ ] Velocity tracked mi?| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→pass | 16,360 | 15,801 | -3% | 1 | 1 | 0% | 2,624 | 3,535 | +35% | 0 | 0 | — |
case-02 | pass→pass | 22,643 | 15,067 | -33% | 1 | 1 | 0% | 3,415 | 3,392 | -1% | 0 | 0 | — |
case-03 | fail→fail | 15,602 | 10,538 | -32% | 1 | 1 | 0% | 2,781 | 2,811 | +1% | 0 | 0 | — |
case-04 | pass→pass | 18,457 | 9,348 | -49% | 1 | 1 | 0% | 3,262 | 2,560 | -22% | 0 | 0 | — |
case-05 | pass→pass | 12,026 | 9,230 | -23% | 1 | 1 | 0% | 1,894 | 2,431 | +28% | 0 | 0 | — |
case-06 | fail→fail | 13,369 | 13,085 | -2% | 1 | 1 | 0% | 2,167 | 2,917 | +35% | 0 | 0 | — |
case-07 | fail→fail | 14,529 | 9,715 | -33% | 1 | 1 | 0% | 2,290 | 2,470 | +8% | 0 | 0 | — |
case-08 | fail→pass | 16,860 | 13,858 | -18% | 1 | 1 | 0% | 2,540 | 3,049 | +20% | 0 | 0 | — |
case-09 | pass→pass | 17,725 | 12,347 | -30% | 1 | 1 | 0% | 2,776 | 2,983 | +7% | 0 | 0 | — |
case-10 | pass→pass | 17,467 | 15,722 | -10% | 1 | 1 | 0% | 2,532 | 3,177 | +25% | 0 | 0 | — |
case-11 | fail→pass | 18,779 | 18,196 | -3% | 1 | 1 | 0% | 2,777 | 3,619 | +30% | 0 | 0 | — |
case-12 | fail→pass | 12,402 | 3,595 | -71% | 1 | 1 | 0% | 2,025 | 1,503 | -26% | 0 | 0 | — |
case-13 | fail→pass | 8,941 | 2,003 | -78% | 1 | 1 | 0% | 1,427 | 1,199 | -16% | 0 | 0 | — |
case-14 | fail→fail | 11,847 | 7,016 | -41% | 1 | 1 | 0% | 1,694 | 1,950 | +15% | 0 | 0 | — |
case-15 | pass→pass | 8,637 | 2,516 | -71% | 1 | 1 | 0% | 1,480 | 1,285 | -13% | 0 | 0 | — |
case-16 | fail→pass | 8,806 | 2,426 | -72% | 1 | 1 | 0% | 1,485 | 1,284 | -14% | 0 | 0 | — |
case-17 | fail→pass | 16,752 | 10,901 | -35% | 1 | 1 | 0% | 2,464 | 2,650 | +8% | 0 | 0 | — |
case-18 | fail→pass | 6,855 | 1,866 | -73% | 1 | 1 | 0% | 1,075 | 1,177 | +9% | 0 | 0 | — |
case-19 | pass→pass | 13,014 | 4,539 | -65% | 1 | 1 | 0% | 2,010 | 1,563 | -22% | 0 | 0 | — |
case-20 | pass→pass | 32,599 | 32,058 | -2% | 1 | 1 | 0% | 5,337 | 6,425 | +20% | 0 | 0 | — |
case-21 | pass→pass | 17,781 | 20,009 | +13% | 1 | 1 | 0% | 2,777 | 4,163 | +50% | 0 | 0 | — |
case-22 | pass→pass | 17,992 | 15,868 | -12% | 1 | 1 | 0% | 2,811 | 3,170 | +13% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +36 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.