▸case-01 I am designing a mobile image editing and gallery application. Could you outline a comprehensive gesture interaction design for this app? Please specify which core touch inputs should trigger common actions like selecting, zooming, rotating, and navigation, while providing guidelines for visual feedback, handling overlapping gesture conflicts, and meeting accessibility requirements. | fail→fail | 20,073 | 21,951 | +9% | 1 | 1 | 0% | 3,200 | 3,969 | +24% | 0 | 0 | — |
▸case-02 We are building an Android file manager touch UI. Our team is debating whether a long press to enter context selection mode should trigger at 200ms to feel responsive or at a higher standard threshold. What standard time threshold should we use for tap versus long press distinction, and what visual affordance rules should accompany it? | pass→pass | 12,972 | 12,758 | -2% | 1 | 1 | 0% | 2,420 | 2,508 | +4% | 0 | 0 | — |
▸case-03 In a mobile vector illustration app, users report accidental stroke triggers when placing their finger down. We want to configure the gesture engine's minimum movement distance before a drag or swipe gesture activates. Should this be set to 2px or a larger standard pixel threshold? | fail→pass | 11,681 | 9,645 | -17% | 1 | 1 | 0% | 1,922 | 1,992 | +4% | 0 | 0 | — |
▸case-04 In our mobile newsfeed card carousel, horizontal swipe card dismissal constantly interferes with vertical list scrolling. What specific gesture locking mechanism resolves this conflict once initial movement begins? | pass→pass | 11,336 | 8,704 | -23% | 1 | 1 | 0% | 1,749 | 1,646 | -6% | 0 | 0 | — |
▸case-05 When interacting with a canvas map component on touch screens, single-finger drag and two-finger pinch both manipulate the viewport. How should the gesture recognizer distinguish between pinch and drag gestures? | pass→pass | 15,907 | 14,344 | -10% | 1 | 1 | 0% | 3,171 | 2,770 | -13% | 0 | 0 | — |
▸case-06 Our full-screen mobile gaming application captures screen-edge swipes for in-game inventory drawer sliding. However, users complain they cannot trigger OS back navigation or swipe down the notification shade. How should gesture priority be resolved between custom application gestures and system gestures? | pass→pass | 14,334 | 11,088 | -23% | 1 | 1 | 0% | 2,251 | 2,139 | -5% | 0 | 0 | — |
▸case-07 Users sliding a slider control or performing a swipe-to-delete action in our app often want to abort the action mid-gesture without applying changes. What threshold mechanism or interaction area allows users to abort an ongoing gesture? | pass→pass | 12,784 | 9,523 | -26% | 1 | 1 | 0% | 2,052 | 1,926 | -6% | 0 | 0 | — |
▸case-08 Our mobile email client allows quick swipe gestures to immediately delete entire email threads. What essential user safety practice must be implemented alongside destructive gesture actions? | pass→pass | 7,710 | 7,712 | +0% | 1 | 1 | 0% | 1,228 | 1,693 | +38% | 0 | 0 | — |
▸case-09 We are designing custom multi-finger gestures for controlling audio playback in a tablet app. To meet accessibility standards, what mandatory requirement applies to all custom gestures? | pass→pass | 6,394 | 4,488 | -30% | 1 | 1 | 0% | 1,166 | 1,143 | -2% | 0 | 0 | — |
▸case-10 When building custom gesture animations and controls for a mobile commerce application, what accessibility standards must be integrated regarding motion sensitivity and hands-free input support? | pass→pass | 15,604 | 14,945 | -4% | 1 | 1 | 0% | 3,030 | 3,116 | +3% | 0 | 0 | — |
▸case-11 A design proposal for a minimalist photo viewer eliminates all onscreen buttons and relies entirely on swipe and pinch gestures for all interactions. Evaluate this proposal against UX discoverability principles. | pass→pass | 15,944 | 13,295 | -17% | 1 | 1 | 0% | 2,570 | 2,581 | +0% | 0 | 0 | — |
▸case-12 We are refining the touch feedback for a drag-to-refresh list component in a mobile app. What visual feedback mechanisms and boundary responses should occur during the active drag phase before release? | pass→pass | 18,156 | 13,503 | -26% | 1 | 1 | 0% | 2,827 | 2,579 | -9% | 0 | 0 | — |
▸case-13 In a mobile eBook reader, slow finger drags pan the page while fast flicking turns the page. What specific touch metric parameter must the gesture engine evaluate to differentiate a quick flick swipe from a slow drag? | pass→pass | 7,561 | 7,568 | +0% | 1 | 1 | 0% | 1,257 | 1,822 | +45% | 0 | 0 | — |
▸case-14 We are establishing a usability testing protocol for a mobile banking UI. Beyond standard desktop and two-handed user testing, what specific single-hand physical interaction scenario should gestures be tested against? | pass→pass | 16,931 | 11,319 | -33% | 1 | 1 | 0% | 2,420 | 2,085 | -14% | 0 | 0 | — |
▸case-15 A mobile interaction proposal requires users to double tap within a strict 80ms window to perform standard list selection. How does requiring precision timing align with touch gesture best practices? | pass→pass | 11,820 | 8,516 | -28% | 1 | 1 | 0% | 1,845 | 1,786 | -3% | 0 | 0 | — |
▸case-16 What standard primary actions are conventionally mapped to a double tap gesture in mobile image viewing and content feeds? | pass→pass | 10,749 | 6,054 | -44% | 1 | 1 | 0% | 1,948 | 1,285 | -34% | 0 | 0 | — |
▸case-17 In mobile list and grid interfaces, what functional UI behaviors are standardly triggered by a long press gesture? | pass→pass | 11,359 | 10,666 | -6% | 1 | 1 | 0% | 1,983 | 2,161 | +9% | 0 | 0 | — |
▸case-18 What standard touch gesture interaction pattern is used to initiate a fresh data fetch in a mobile scrollable list? | pass→pass | 4,132 | 2,921 | -29% | 1 | 1 | 0% | 628 | 895 | +43% | 0 | 0 | — |
▸case-19 A mobile layout tool proposes adding three-finger and four-finger custom swipe gestures for aligning canvas elements. Evaluate this decision against core touch interaction principles. | fail→pass | 14,486 | 11,417 | -21% | 1 | 1 | 0% | 2,403 | 2,236 | -7% | 0 | 0 | — |
▸case-20 We are designing desktop keyboard navigation for a web spreadsheet application. Outline standard arrow key focus movement, tab order traversal, and grid cell focus shortcuts for desktop web browsers. | pass→pass | 16,251 | 15,389 | -5% | 1 | 1 | 0% | 3,089 | 3,195 | +3% | 0 | 0 | — |
▸case-21 We are defining a formal speech recognition grammar spec for a smart speaker voice assistant using VoiceXML grammar format. How should intent parsing, slot extraction, and confidence scoring be structured? | pass→fail | 17,482 | 16,069 | -8% | 1 | 1 | 0% | 3,809 | 3,482 | -9% | 0 | 0 | — |
▸case-22 When styling desktop web application hover states, which CSS cursor rules (`cursor: pointer`, `cursor: grab`, `cursor: zoom-in`) should be applied to interactive mouse pointer elements? | pass→pass | 13,282 | 14,299 | +8% | 1 | 1 | 0% | 2,279 | 2,965 | +30% | 0 | 0 | — |