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Get Started Free →Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end.
.claude/skills/rshankras-monetization/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 7% | 0% |
| case-12 | ✗→✓ | ▲ Improved | 62% | 0% |
| case-21 | ✓→✗ | ▼ Worse | 78% | 0% |
| case-04 | ✓→✓ | = Same ✓ | 153% | 0% |
| case-05 | ✓→✓ | = Same ✓ | 71% | 0% |
End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."
Sub-skills in this category: external-purchases/ (US web checkout via the External Purchase Link entitlement, commission-flip architecture) and bundles-and-licensing/ (own-app bundles, Family Sharing, cross-developer suites, institutional volume licensing). Route there when the question is beyond the single-app price tag.
Use this skill when the user:
Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:
1. App Stage
2. Value Proposition
3. Current State
Evaluate against these criteria:
| Signal | Ready | Not Ready | |--------|-------|-----------| | Core value | Clear, differentiated | Still finding product-market fit | | User retention | D7 > 20% | D7 < 10% | | User feedback | "I'd pay for this" | Silence or complaints | | Feature depth | Enough for free + paid split | Everything feels essential | | Competition | You offer something unique | Commodity feature set | | Polish | Professional quality | Rough edges everywhere |
Recommendation thresholds:
Based on app type and user behavior, recommend the right model.
Is the app used daily/weekly?
├── YES → Does it provide ongoing value?
│ ├── YES → SUBSCRIPTION
│ └── NO → ONE-TIME PURCHASE (with optional tip jar)
└── NO → Is it a utility/tool?
├── YES → ONE-TIME PURCHASE or FREEMIUM
└── NO → Is it content-based?
├── YES → SUBSCRIPTION or CONSUMABLE IAP
└── NO → FREEMIUM with premium unlockRead pricing-models.md for detailed comparison of each model:
Read app-type-guides.md for specific guidance by app category:
Once a model is selected, design the tier structure.
Two-tier structure (recommended for most indie apps):
FREE PRO ($X.99/mo or $XX.99/yr)
───────────────────── ─────────────────────────────
Core functionality Everything in Free
Limited usage/storage Unlimited usage
Basic features Advanced features
Priority support (optional)
Early access to new featuresThree-tier structure (for apps with clear user segments):
FREE PLUS ($X.99/mo) PRO ($XX.99/mo)
──────────── ────────────────── ──────────────────
Basic use Power user Professional/team
Ads/limits No ads, more quota Unlimited + extrasThe hardest decision. Follow these principles:
Free tier should:
Paid tier should:
❌ Bad splits:
✅ Good splits:
| Type | Best For | Apple Support | |------|----------|---------------| | Introductory offer (free) | Subscriptions | Built-in via App Store | | Introductory offer (discounted) | High-value subscriptions | Built-in via App Store | | Feature-limited free tier | Freemium apps | N/A (your logic) | | Time-limited full access | Productivity apps | Built-in via App Store |
| App Type | Trial Length | Reason | |----------|-------------|--------| | Daily-use productivity | 7 days | Quick to see value | | Health/fitness tracking | 14 days | Need time to build habit | | Creative tools | 7 days | One project cycle | | Business/professional | 14-30 days | Need to integrate into workflow | | Education/learning | 7 days | One learning cycle |
After strategy is set, guide implementation.
| Scenario | Apple's Cut | You Keep | |----------|-------------|----------| | Standard (Year 1) | 30% | 70% | | After Year 1 of subscription | 15% | 85% | | Small Business Program (< $1M/yr) | 15% | 85% | | Small Business + Year 2 subscription | 15% | 85% |
Important: Revenue calculations should always account for Apple's cut. A $9.99/mo subscription with Small Business Program = ~$8.49/mo to you.
For code generation, refer users to the paywall-generator skill:
Use the paywall-generator skill to create:
- StoreKit 2 subscription management
- Paywall UI (SwiftUI)
- Receipt validation
- Subscription status trackingDo:
Don't:
Key rules to follow:
Present monetization strategy as:
markdown# Monetization Strategy: [App Name] ## Readiness Assessment **Score**: X/6 — [Ready to monetize / Soft-launch / Focus on product] | Signal | Status | Notes | |--------|--------|-------| | Core value | ✅/❌ | ... | | Retention | ✅/❌ | ... | | User demand | ✅/❌ | ... | | Feature depth | ✅/❌ | ... | | Differentiation | ✅/❌ | ... | | Polish | ✅/❌ | ... | ## Recommended Model **[Model Name]** — [One-line rationale] ## Tier Structure | Feature | Free | Pro ($X.99/mo) | |---------|------|-----------------| | ... | ✅ | ✅ | | ... | Limited | Unlimited | | ... | ❌ | ✅ | **Annual pricing**: $XX.99/yr (XX% savings) ## Free Trial **Type**: [Introductory offer / Feature-limited / etc.] **Duration**: [X days] **Conversion tactics**: [Bullet list] ## Revenue Projections (Conservative) | Metric | Estimate | |--------|----------| | Monthly price | $X.99 | | Annual price | $XX.99 | | Conversion rate (free→paid) | X-X% | | Revenue per 1K MAU | $XXX-$XXX/mo | ## Implementation Checklist - [ ] Configure products in App Store Connect - [ ] Implement StoreKit 2 (use paywall-generator skill) - [ ] Design paywall UI - [ ] Set up introductory offers - [ ] Add analytics for conversion tracking - [ ] Test with StoreKit Configuration file - [ ] Submit for review ## Next Steps 1. [First action item] 2. [Second action item] 3. [Third action item]
Other measured skills in the registry, with their headline benchmark lift.